Virtual Reality Games Codexery

The Climb 2

A VR climbing sequel with diverse biomes and environmental hazards.

The Climb 2

The Climb 2, a virtual reality platform game from Crytek, arrived on Oculus Quest and Oculus Quest 2 on March 4, 2021. It builds on the foundation of its 2016 predecessor, tasking players with scaling cliffs and skyscrapers. Critics generally gave it positive marks.

**Gameplay** The core climbing mechanics carry over: players must scan for handholds, maintain a grip with one hand while reaching for the next, and use chalk to restore stamina—though this process is faster than in the original. The game offers five biomes: Alps, Bay, Canyon, and North return from the first game, while City introduces a modern, skyscraper-filled environment. Each zone contains three distinct levels. Levels still feature shortcuts and branching paths for faster ascents, along with crumbling grips that give way after a set time. New additions include environmental hazards like rattlesnakes that bite and cause players to lose their hold, grips mounted on disappearing and reappearing Trivision prisms, and sliding grips that send players downward unless they snag the next hold mid-slide. The asynchronous Ghost Race mode uploads player performances to an online leaderboard, allowing competition against friends' ghost avatars.

**Development** Crytek began production in early 2020, aiming to diversify the settings beyond the first game's natural landscapes. Introducing man-made environments required a more reactive physics system, where structures respond to the player's weight and momentum. The city design drew inspiration from Miami, capturing its vibrant colors and sunny, bright vacation feel, but the team avoided direct replication of its highrises, which they felt would be dull to climb. Instead, each city level incorporates varied surfaces and horizontal traversals—for example, scaling three skyscrapers in a single level, each with unique mechanics. Natural environments were inspired by Maya Bay, the Grand Canyon, the Alps, and Iceland. The game was announced on September 16, 2020, at Facebook Connect 2020, originally slated for late 2020 but delayed to March 4, 2021. On April 21, 2021, Crytek announced the "Freestyle" expansion pack, split into two parts adding 12 new levels and a mode where players climb and grab handholds in rhythm with background music. Part one released April 22, 2021; part two followed on June 10, 2021.

Quick Facts

Title
The Climb 2
Developer
Crytek
Producer
Fatih Özbayram
Designer
Matthias Otto
Platforms
Oculus Quest / Oculus Quest 2
Engine
CryEngine
Released
March 4, 2021
Genre
Platform
Modes
Single-player

Facts from the source article.

Lore & Background

The Climb 2 maintains the mechanics of the first game: players actively look for handholds, maintain grip, and use chalk to increase stamina, with the process being quicker than in the original. The game features five biomes: Alps, Bay, Canyon, North, and the new City environment involving skyscrapers. Each zone has three distinct levels, with shortcuts, branching paths, and more difficult mechanics like crumbling grips. New additions include environmental hazards such as rattlesnakes that bite the player, Trivision prisms that appear and disappear, and sliding grips that cause the player to slide down unless they grab the next grip mid-slide. The game also features an asynchronous multiplayer mode named Ghost Race, where players' performances are uploaded to an online leaderboard and they can compete with friends' ghost avatars.

Reader's Guide

The Climb 2 was developed by German developer Crytek as a sequel to The Climb (2016), with production starting in early 2020. The team introduced more diverse settings, including man-made environments inspired by Miami, requiring a more reactive physics system where structures respond to the player's weight and momentum. The game was announced on September 16, 2020, during Facebook Connect 2020, and originally set for late 2020 but delayed to March 4, 2021. On April 21, 2021, Crytek announced the 'Freestyle' expansion pack, divided into two parts, introducing 12 new levels and a rhythm-based mode. The first part released on April 22, and the second on June 10, 2021. The game received 'generally positive' reviews on Metacritic, with OpenCritic noting 78% critic recommendation. IGN noted limited launch content but praised level diversity and graphical quality, while Polygon praised improvements and visuals, and Mashable noted potential nausea. The game was nominated for 'Sports Game of the Year' at the 25th Annual D.I.C.E. Awards.

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