Video Games of the 2010s, Part 4 Codexery

Unity of Command II

A turn-based wargame balancing historical accuracy with abstract design.

Unity of Command II

Unity of Command II is a turn-based wargame developed by 2x2 Games and co-produced by Croteam, released on November 12, 2019. It is the sequel to Unity of Command and balances historical accuracy with abstract game design. The game is notable for introducing headquarters, which collect stragglers from damaged units to reinforce the player's force pool, and for its transition from 2D to 3D graphics using a proprietary engine.

Quick Facts

Title
Unity of Command II
Developer
2x2 Games
Publisher
2x2 Games / Croteam
Designer
Tomislav Uzelac
Platforms
Microsoft Windows
Released
November 12, 2019
Genre
Turn-based strategy
Modes
Single-player

Facts from the source article.

Lore & Background

Unity of Command II was in development since late 2014 and formally announced in 2019. The most visible change from its predecessor is the shift from 2D to 3D graphics, powered by a proprietary engine built specifically for the game. New gameplay mechanics include fog of war, unit headquarters, supply hubs, airborne operations, and the ability to go behind enemy lines to sabotage infrastructure. The headquarters system collects stragglers—remnants of damaged units—which automatically travel to the HQ and become part of the Force Pool for reinforcing existing units. Headquarters can also repair or construct bridges, a function intended to structure the systemic complexity of World War II without overwhelming the player.

Reader's Guide

Unity of Command II received generally favorable reviews on Metacritic. Critics noted that while the game departed significantly from the original, it remained a simple joy to play and invited delightful perfectionist revisiting. Wargamer praised its visuals as some of the best eye candy from a wargaming company that year, stating each mission feels satisfactory due to its intimidating design, and called it a marked improvement over the original. Kotaku called it the best wargame played in years but expressed disappointment in turn limiters and limited control of some units. Rock, Paper, Shotgun concluded that wargames this canny, attractive, friendly, and historically literate come along extremely rarely. PC Gamer noted that new additions such as specialists and HQ upgrades contribute considerably to campaign flexibility, and that there are moments of historical divergence. GameSpot criticized the poorly explained icons and limited tutorial, yet still praised the game as one of the finest strategy games in recent times. PCGamesN included it in its list of the best strategy games on PC.

Did You Know?

More in Video Games of the 2010s, Part 4 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →