The Long Journey Home
A roguelike space RPG about a stranded crew's journey home.
The Long Journey Home is a 2017 space exploration video game developed by Daedalic Entertainment. It was released for Windows, macOS, PlayStation 4, Xbox One, and Nintendo Switch. The game is notable for combining a procedurally generated universe with realistic physics-based ship navigation, requiring players to use gravitational slingshot maneuvers to travel.
Quick Facts
- Title
- The Long Journey Home
- Developer
- Daedalic Entertainment
- Platforms
- Windows · macOS · PlayStation 4 · Xbox One · Nintendo Switch
- Released
- Windows / May 30, 2017 / macOS / June 28, 2018 / PlayStation 4, Xbox One / November 14, 2018 / Nintendo Switch / September 4, 2019
- Genre
- Adventure
- Modes
- Single-player
- Writer
- Richard Cobbett
Facts from the source article.
Lore & Background
The game follows the crew of Earth's first jump-capable starship, who become stranded on the far end of the galaxy after a jump to Alpha Centauri goes wrong. Players navigate a procedurally generated universe, with randomized exploration to create an open-ended experience. Ship movement uses realistic physics, including gravitational slingshot, and has a steep learning curve. Players encounter aliens who offer quests; they may choose to help, ignore, attack, or betray the quest-giver. Each alien culture presents challenges around cultural misunderstanding. Daedalic, known for point-and-click adventure games, described the title as a roguelike space role-playing game inspired by Star Control II and Starflight. Writer Richard Cobbett pushed to make alien cultures more visible and interactive than in those inspirations. The team maximized player choice, allowing quests to be broken or ignored, and even friendly encounters to be attacked. Quests were designed to encourage forward momentum and illustrate alien cultures, leading to extensive writing organized in spreadsheets. The writing aimed to create feelings of loneliness, vulnerability, and desperation. Initially the game had a trade system, later simplified to credits. A month after release, an easier story mode was added.
Reader's Guide
The Long Journey Home received mixed reception, with an aggregate Metacritic score of 68/100. Adam Smith of Rock Paper Shotgun compared it favorably to the openness of No Man's Sky and the minigames of Weird Worlds: Return to Infinite Space, but felt there was not enough to win him over completely. Polygon gave a 55% rating, calling the navigation extraordinarily difficult and infuriating, and concluding the game failed to deliver a truly narrative-driven roguelike. PC Games N rated it 6/10, praising the characters and setting but criticizing the minigames as tedious. IGN gave a 6.4, complaining of frustrating and often unfair minigames. Kotaku dismissed the game as built on a poorly implemented version of Lunar Lander, calling it an infuriating experience and a poorly thought-out homage. The game's legacy is that of an ambitious but divisive title that attempted to merge narrative depth with roguelike mechanics and realistic space physics, but whose execution was widely seen as flawed.
Did You Know?
- The game was developed by Daedalic Entertainment, a studio known for point-and-click adventure games.
- Ship movement uses realistic physics requiring gravitational slingshot maneuvers.
- Players can betray quest-givers, such as opening a box they are asked to transport and stealing its contents.
- A month after release, the game was updated with an easier story mode.
More in Video Games of the 2010s, Part 4 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
