Video Games of the 2010s, Part 4 Codexery

The Long Journey Home

A roguelike space RPG about a stranded crew's journey home.

The Long Journey Home

The Long Journey Home is a 2017 space exploration video game developed by Daedalic Entertainment. It was released for Windows, macOS, PlayStation 4, Xbox One, and Nintendo Switch. The game is notable for combining a procedurally generated universe with realistic physics-based ship navigation, requiring players to use gravitational slingshot maneuvers to travel.

Quick Facts

Title
The Long Journey Home
Developer
Daedalic Entertainment
Platforms
Windows · macOS · PlayStation 4 · Xbox One · Nintendo Switch
Released
Windows / May 30, 2017 / macOS / June 28, 2018 / PlayStation 4, Xbox One / November 14, 2018 / Nintendo Switch / September 4, 2019
Genre
Adventure
Modes
Single-player
Writer
Richard Cobbett

Facts from the source article.

Lore & Background

The game follows the crew of Earth's first jump-capable starship, who become stranded on the far end of the galaxy after a jump to Alpha Centauri goes wrong. Players navigate a procedurally generated universe, with randomized exploration to create an open-ended experience. Ship movement uses realistic physics, including gravitational slingshot, and has a steep learning curve. Players encounter aliens who offer quests; they may choose to help, ignore, attack, or betray the quest-giver. Each alien culture presents challenges around cultural misunderstanding. Daedalic, known for point-and-click adventure games, described the title as a roguelike space role-playing game inspired by Star Control II and Starflight. Writer Richard Cobbett pushed to make alien cultures more visible and interactive than in those inspirations. The team maximized player choice, allowing quests to be broken or ignored, and even friendly encounters to be attacked. Quests were designed to encourage forward momentum and illustrate alien cultures, leading to extensive writing organized in spreadsheets. The writing aimed to create feelings of loneliness, vulnerability, and desperation. Initially the game had a trade system, later simplified to credits. A month after release, an easier story mode was added.

Reader's Guide

The Long Journey Home received mixed reception, with an aggregate Metacritic score of 68/100. Adam Smith of Rock Paper Shotgun compared it favorably to the openness of No Man's Sky and the minigames of Weird Worlds: Return to Infinite Space, but felt there was not enough to win him over completely. Polygon gave a 55% rating, calling the navigation extraordinarily difficult and infuriating, and concluding the game failed to deliver a truly narrative-driven roguelike. PC Games N rated it 6/10, praising the characters and setting but criticizing the minigames as tedious. IGN gave a 6.4, complaining of frustrating and often unfair minigames. Kotaku dismissed the game as built on a poorly implemented version of Lunar Lander, calling it an infuriating experience and a poorly thought-out homage. The game's legacy is that of an ambitious but divisive title that attempted to merge narrative depth with roguelike mechanics and realistic space physics, but whose execution was widely seen as flawed.

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