Video Games of the 2010s, Part 4 Codexery

The Spectrum Retreat

A puzzle game about escaping a simulated hotel.

The Spectrum Retreat

The Spectrum Retreat is a puzzle video game released in 2018 on PlayStation 4, Windows, Xbox One, and Nintendo Switch. Developer Dan Smith began working on the game at age 15 and completed it over five years, drawing attention because of his youth when both developing the title and obtaining a publishing agreement.

In the story, protagonist Alex wakes up in the Penrose hotel, which is completely empty. He has no memory of arriving, and the hotel is staffed by a few robotic assistants. Alex finds a circular phone that connects him to a character named Cooper. During breakfast, the world around him begins to distort. Cooper contacts him, initially guiding him toward the rooftop and explaining that Alex is trapped in a simulation against his will. Because the system rejects Alex’s credentials, he must explore each floor of the hotel, where the game’s main puzzle mechanics are located.

As Alex explores the floors and their authentication protocols, he recalls events before his arrival. His son, Robin, died from an unknown illness. Due to healthcare changes by Governor Crow, Alex and his wife Maddie faced enormous medical bills, and despite many tests, Robin died. In grief, Alex meticulously planned the murders of Matthews (the insurance underwriter who denied coverage), Dr. Wright (who failed to cure Robin), and Governor Crow. After Alex killed Matthews, Maddie discovered the plan and had him forcibly committed to the Penrose as therapy and protection.

On the rooftop, Alex meets the AI manager, who reveals that Alex has tried to leave before. The manager implores him to stay and promises to adjust the simulation to better suit him. The player can choose to remain in the Penrose, horrifying Cooper, or leave and accept reality.

Gameplay centers on colored blocks that can be swapped to bypass or stand on matching colored gates. Later, players can use these colors to teleport across levels via placed panels. Puzzle sections reveal plot snippets. After completing most levels, the player must sleep, listen to Cooper, and piece together the story before repeating the cycle.

An early version won the BAFTA Young Game Designer Game Making Award (ages 15–18) in 2016. Critical reception was polarizing, with praise and criticism for its two distinct art styles and gameplay sections.

Quick Facts

Title
The Spectrum Retreat
Developer
Dan Smith Studios
Publisher
Ripstone Games
Engine
Unity
Platforms
PlayStation 4 · Microsoft Windows · Xbox One · Nintendo Switch
Released
PlayStation 4 · July 10, 2018 · Windows, Xbox One · July 13, 2018 · Nintendo Switch · September 13, 2018
Genre
Puzzle
Modes
Single-player

Facts from the source article.

Lore & Background

The game follows Alex, who awakens in the Penrose hotel with no memory of his arrival. The hotel is empty except for robotic assistants, and Alex eventually finds a circular phone that connects him to a character named Cooper. During breakfast, the world begins to distort, and Cooper contacts Alex, initially trying to lead him to the rooftop, explaining that Alex is trapped in a simulation against his will. Because the system rejects Alex's credentials, he must explore each floor of the hotel, where the main puzzle mechanics are found.

As Alex explores the floors and authentication protocols, he recalls events before his check-in: his son Robin died from an unknown illness after Governor Crow changed health care, leaving Alex and his wife Maddie with enormous medical bills. In grief, Alex planned the murders of Matthews (the insurance underwriter who denied coverage), Dr. Wright (who failed to cure Robin), and Governor Crow. After Alex murdered Matthews, Maddie discovered the plan and forcibly committed Alex to the Penrose as both therapy and protection.

On the rooftop, Alex meets the AI manager, who reveals that this is not the first time Alex has tried to leave and implores him to stay, offering to change the simulation. The player can choose to stay in the Penrose or leave and accept his fate.

Reader's Guide

The Spectrum Retreat is significant for its development story: Dan Smith created the game over five years starting at age 15, and it won the BAFTA Young Game Designer Game Making Award (ages 15-18) in 2016. Critically, the game was polarizing, receiving both praise and criticism for having two distinct art styles and gameplay sections. It received favorable reviews from Gamereactor (9/10) and Pass the Controller (10/10), but overall received 'mixed or average reviews' on Metacritic. The game was also nominated for 'Best Writing in a Video Game' at the Writers' Guild of Great Britain Awards. Its legacy lies in demonstrating that a teenage developer could produce and publish a commercial game, and in its narrative-driven puzzle design that intertwines color-based block manipulation with a story about grief, simulation, and choice.

Did You Know?

More in Video Games of the 2010s, Part 4 1-24

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