Video Games of the 2000s, Part 1 Codexery

Diggles: The Myth of Fenris

A side-scrolling strategy sim about dwarves chaining Fenris.

Diggles: The Myth of Fenris

Diggles: The Myth of Fenris (also known as just Diggles in North America and Wiggles in Europe) is a side-scrolling strategy and colony management sim game based on a 3D engine. It was released by Innonics in Europe on September 27, 2001, and by Strategy First in North America on March 19, 2002. The game is notable for its blend of resource management and quest-driven exploration, where players guide dwarves called 'diggles' (or 'Wiggles' in German, 'Gnomy' in Russian) to dig caves, manufacture tools and weapons, and ultimately chain the fiery dog Fenris.

Quick Facts

Title
Diggles: The Myth of Fenris
Developer
SEK GmbH
Publisher
EU · Innonics · NA · Strategy First
Released
EU · September 27, 2001 · NA · March 19, 2002
Genre
Real-time strategy
Modes
Single-player
Platforms
Windows

Facts from the source article.

Lore & Background

The game was developed by SEK-ost, Berlin, and published by Innonics GmbH in 2001. The development team included Producer Marc Möhring, Development Director Klaus Starke, and Concept and Planning by Thomas Langhanki, Carolin Batke, Carsten Orthband, and Ingo Neumann. Gameplay Programming was led by Carsten Orthbandt, with additional programming by Andrej Treskow, Axel Hylla, and David Salz. The dwarves, called 'diggles' in English, 'Wiggles' in German, and 'Gnomy' in Russian, have a limited lifespan, with skills passed only partially to offspring. Players set goals like digging or making food, while dwarves act in automatic planning mode, though individual orders are possible. Dwarves require sane working hours and entertainment to avoid becoming upset.

Reader's Guide

Diggles: The Myth of Fenris received 'mixed' reviews according to Metacritic, with critics citing technical and graphic issues, AI and pathing problems, user-interface design flaws, a slow pace, and excessive micro-management. The game's significance lies in its attempt to combine side-scrolling strategy with colony management, featuring a moderately large technology tree for manufacturing tools, weapons, rooms, and advanced workshops. Players dig caves to place these facilities and solve quests toward the global goal of chaining Fenris. The automatic planning mode was a key feature, but the mixed reception highlights challenges in balancing automation with player control. Its legacy is as a niche title from the early 2000s that attempted a unique blend of genres, though technical shortcomings limited its impact.

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