Video Games of the 2000s, Part 1 Codexery

Luxor (video game)

Tile-matching puzzle game with colored spheres and chain reactions.

Luxor (video game)

Luxor is a tile-matching action puzzle game and the first in a series, created and published by MumboJumbo. It launched in 2005. The gameplay involves shooting colored magical spheres to create matches of three or more of the same color, which then explode. This core mechanic is similar to that of Puzz Loop and Zuma. Spheres are pushed forward by small scarabs; if any reach the player's pyramid, a life is lost and the level restarts. Clearing a set number of spheres stops new ones from arriving, allowing the player to finish the level. Power-ups, like the fireball, are awarded for making three consecutive matches. The series expanded with several sequels: *Luxor: Amun Rising* (2005), *Luxor 2* (2006) which added new gameplay, levels, and bonuses, and *Luxor 3* with seven gameplay modes and improved graphics. Other titles include *Luxor: Quest for the Afterlife*, *Luxor 5th Passage*, and *Luxor Evolved*. MumboJumbo filed a complaint with Apple against competitor Codeminion over their iPhone game *StoneLoops! of Jurassica*, claiming it too closely resembled the Luxor series and could confuse customers. Apple accepted the complaint and removed the game from the App Store.

Quick Facts

Title
Luxor
Developer
MumboJumboDeveloper of the main Luxor series · AbsolutistDeveloper of Luxor 5th Passage
Publisher
MumboJumbo
Designer
Scott Hansen
Released
May 30, 2005
Genre
Puzzle
Modes
Single-player

Facts from the source article.

Lore & Background

Luxor's gameplay involves eliminating colored magical spheres by causing three or more of the same color to collide. When spheres are eliminated, nearby spheres that form a segment of three or more of the same color also explode in a chain reaction. During gameplay, on-screen spheres continuously move forward, pushed by small scarabs. If any sphere reaches the player's pyramid, the player loses a life and must restart the level. If the player eliminates a certain number of spheres without this occurring, new spheres stop arriving and the level can be completed by removing those remaining. Power-ups such as the fireball are awarded if the player makes three consecutive matches.

The first sequel, Luxor: Amun Rising, was released in 2005, followed by Luxor 2 in 2006, which introduced new gameplay, levels, and bonuses. Luxor 3 featured seven gameplay modes and improved graphics. Other titles in the series include Luxor: Quest for the Afterlife, Luxor 5th Passage, and Luxor Evolved.

Reader's Guide

Luxor is significant as the inaugural title of a long-running puzzle game series by MumboJumbo, establishing a formula similar to Puzz Loop and Zuma. Its core mechanic of matching colored spheres and triggering chain reactions became a hallmark of the series. The game's release in 2005 marked the beginning of a franchise that saw multiple sequels and spin-offs over the following years, including Luxor: Amun Rising (2005), Luxor 2 (2006) with new gameplay and bonuses, and Luxor 3 with seven modes and improved graphics. The series also expanded with titles like Luxor: Quest for the Afterlife, Luxor 5th Passage, and Luxor Evolved. Its legacy includes a notable legal dispute: after competitor Codeminion released StoneLoops! of Jurassica for iPhone, MumboJumbo filed a complaint with Apple claiming the game shared many similarities with the Luxor series that could confuse customers. Apple accepted the complaint and removed the game from the App Store.

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