Jets'n'Guns
A horizontally scrolling shooter with deep ship customization.
Jets'n'Guns is a horizontally scrolling shooter for Microsoft Windows developed by Czech studio Rake in Grass. Published in 2004, it was followed by a version for Mac OS X in April 2006 and an expansion, Jets'n'Guns Gold, in December 2006. A port to Linux was developed by Linux Game Publishing, and a version for Nintendo Switch was released on December 16, 2019. The game is notable for its complex upgrade system and heavy inspiration from earlier shooters such as Tyrian 2000.
Quick Facts
- Title
- Jets'n'Guns
- Developer
- Rake in Grass
- Publisher
- Rake in Grass (Win, Mac) / Reflexive Entertainment and Stardock / Soft-World (Win) / Linux Game Publishing (Linux)
- Programmer
- Jiri "JP" Prochazka
- Artist
- Frantisek "Undead" Chmelar
- Composer
- Machinae Supremacy
- Released
- Windows: / 17 November 2004 (Rake in Grass)TWN · July 2005 (Soft-World) / OS X: 19 April 2006 / Switch: / 16 December 2019
- Genre
- Scrolling shooter
- Modes
- Single-player
- Platforms
- Windows, Mac OS X, Linux, Nintendo Switch
Facts from the source article.
Lore & Background
In Jets'n'Guns, the player starts as a freelancer contracted to drive out criminals from a sector of space. Soon, the player is contacted by their old commanding officer, Col. Troubleman, aboard the United Space Ship Impotence. He explains that the evil dictator Xoxx has kidnapped scientist Professor Von Hamburger, who was developing a quantum cannon that could destroy the entire universe. The professor's daughter, Erecta Von Hamburger, also contacts the player, concerned with her father's rescue. The player steals a better fighter, the TMIG-226, from FeX labs and eventually rescues the professor, but Xoxx escapes in a time machine and the universe is destroyed. If the player did not cheat, they reach a restaurant, get a time machine upgrade, chase Xoxx through a time warp, and defeat him, returning to the beginning on a harder mode. If the player cheated, a time warp brings them back to the start on a harder mode.
Between levels, players buy upgrades for their ship, including maneuverability, speed, health/armor, cooling, and the Atarix for unlocking crates. Shields and nanomachines boost defense and provide slow armor regeneration. Players can customize up to five weapon profiles, switchable mid-game, and change weapon angles. The starting fighter has slots for two front weapons; the TMIG-226 has slots for one bombing system, one missile system, three front weapons, and one rear weapon. Weapons range from flamethrowers to electro-balls to acid guns, and most can be upgraded. Most weapons generate heat; overheating prevents firing until the gauge cools. Missiles and bombs do not generate heat; bombs use a replenishing bomb meter.
The developers were heavily inspired by Tyrian 2000, Project-X, and Walker. Unlike Tyrian, Jets'n'Guns forces players to experiment with weapons to succeed. The game has no lives, so players can retry levels. The side-scrolling format was chosen to insert visual humor, including spacefighters with knives strapped to them and humorous signs. Cultural references are scattered throughout. In November 2012, Rake in Grass applied to Steam Greenlight for Jets'n'Guns Gold; it was accepted a year later and released on February 5, 2014.
Reader's Guide
Jets'n'Guns is significant as a horizontally scrolling shooter that expanded on the formula of classics like Tyrian 2000. Its complex upgrade system, with multiple weapon slots, heat management, and customizable weapon profiles, set it apart from contemporaries. The game's humor, including visual gags and cultural references, was a deliberate design choice by the developers. The soundtrack, composed by Machinae Supremacy, features over 50 minutes of original music. The game's legacy includes an expansion, Jets'n'Guns Gold, and a sequel, Jets'n'Guns 2, released in 2020. Its availability on multiple platforms, including a Linux port by Linux Game Publishing and a Nintendo Switch release in 2019, helped maintain its presence. The game's no-lives system and emphasis on experimentation encouraged repeated playthroughs, and its time-warp ending mechanic added replay value. The Steam Greenlight process in 2012–2014 brought the game to a wider audience on PC.
Did You Know?
- The game's soundtrack was composed and performed by Machinae Supremacy, with over 50 minutes of original music.
- The player can give their ship a new paint job for free between levels.
- If the player did not cheat, they can chase Xoxx through a time warp after reaching a restaurant and getting a time machine upgrade.
- The developers chose a side-scrolling format to insert visual humor, such as spacefighters with knives strapped to them.
More in Video Games of the 2000s, Part 1 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
