Darkwing Duck (TurboGrafx-16 video game)
A TurboGrafx-16 game based on the animated series.
Based on the animated series, a Darkwing Duck game was released for the TurboGrafx-16 in 1992. Interactive Designs and Radiance Software handled development, while Turbo Technologies Inc. published the title.
Quick Facts
- Developer
- Radiance Software; Interactive Designs
- Publisher
- Turbo Technologies, Inc.
- Designer
- Christopher Riggs
- Programmer
- Robert Morgan; Christopher Warner
- Artist
- Maureen Kringen; Nancy Nakamoto
- Composer
- Rod Nakamoto
- Released
- 1992
- Genre
- Action
Facts from the source article.
Did You Know?
- Steelbeak has recruited some of St. Canard's dangerous criminals to build an ultimate crime weapon.
- S.H.U.S.H. requires Darkwing Duck's help to stop them.
- Darkwing must find jigsaw puzzle pieces that reveal the villain's location.
Reception
The game received negative reviews. TurboPlay magazine rated it 40%, citing unimpressive soundtrack and weak graphics. GameZone criticized the stunning weapon's short duration and Darkwing's short jump height. Michael Ayala of Hardcore Gaming 101 agreed, adding poor level design and glitches, with only static sprites praised. Chris Antista of GamesRadar+ called it poorly balanced with underwhelming gameplay and music.
Frequently Asked Questions
Who designed Darkwing Duck (TurboGrafx-16 video game)?
Darkwing Duck was designed by Christopher Riggs.
Who composed the music for Darkwing Duck (TurboGrafx-16 video game)?
The music for Darkwing Duck was composed by Rod Nakamoto.
Is Darkwing Duck (TurboGrafx-16 video game) single-player or multiplayer?
Darkwing Duck offers single player play.
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