Amnesia Fortnight 2014
Public prototyping session with community-voted game concepts.
In 2014, Double Fine Productions partnered with Humble Bundle for a two-week public prototyping event called Amnesia Fortnight 2014. Anyone who paid at least one dollar could vote on 23 employee-submitted game ideas, while a seven-dollar minimum allowed voting on one of four concepts from Pendleton Ward, the creator of *Adventure Time*. After voting closed, Double Fine turned the three most popular employee ideas and the top Pendleton Ward concept into playable prototypes, which were then made available to bundle purchasers. A documentary about the development process, filmed by 2 Player Productions, was included on DVD for those who donated at least $35 (or on Blu-ray for $50 or more), and later released on YouTube.
The winning Pendleton Ward idea, **Little Pink Best Buds**, tasks players with solving the mystery of friendly little pink creatures who all want to be friends.
**Dear Leader**, led by Anna Kipnis, is a narrative game where you play as a despotic ruler shaping the future of a post-revolution republic.
**Mnemonic**, led by Derek Brand, is a surreal first-person noir adventure. Players explore and rearrange memories to solve the murder of a loved one, discovering the fragility of remembered experiences and secrets buried deep within consciousness.
**Steed**, led by John Bernhelm, puts you in the role of a horse-for-hire who must save a storybook land populated by inept heroes.
- Field
- Video game prototyping event
- Known for
- Public voting on game concepts and documentary film
- Held by
- Double Fine Productions
- In conjunction with
- Humble Bundle
- Year
- 2014
Lore & Background
Amnesia Fortnight 2014 was a public prototyping event where anyone who paid a minimum of $1 could vote on 23 concept ideas from Double Fine employees, and those who paid $7 could vote on one of four ideas from Pendleton Ward. After voting, Double Fine developed the top three employee concepts and the top Pendleton Ward concept into game prototypes, which were made available to bundle purchasers.
Reader's Guide
The significance of Amnesia Fortnight 2014 lies in its innovative approach to game development, combining public voting with rapid prototyping. It produced four prototypes: Little Pink Best Buds (the top Pendleton Ward idea), Dear Leader (led by Anna Kipnis), Mnemonic (led by Derek Brand), and Steed (led by John Bernhelm). The event also included a documentary filmed by 2 Player Productions, available on Blu-ray for $35 donations and later released on YouTube. This model influenced later crowdfunding and community-driven development practices.
Did You Know?
- Little Pink Best Buds was the top voted idea from Pendleton Ward.
- Dear Leader was led by Anna Kipnis and is a narrative game about a despotic ruler.
- Mnemonic was led by Derek Brand and is a surreal first-person noir adventure.
- The documentary was included on DVD with a $35 donation, or on Blu-ray for $50 or more.
A Crowd-Sourced Design Sprint
Amnesia Fortnight 2014 represented a unique experiment in participatory game design. Double Fine Productions partnered with Humble Bundle to host a two-week public prototyping session in which everyday players could directly shape which concepts would receive development time. The structure was deliberately tiered: a one-dollar entry fee unlocked the ability to vote across twenty-three concept pitches submitted by Double Fine employees, while a seven-dollar tier added the opportunity to weigh in on four separate ideas contributed by Pendleton Ward, the creator behind Adventure Time. Once the voting window closed, the studio committed to building the three most popular employee concepts alongside the single highest-voted Ward proposal into playable prototypes. Those who had purchased the bundle received access to the finished builds upon completion. The model effectively turned a small window of public enthusiasm into a concrete development mandate, letting the community's collective preferences dictate the creative agenda of a major studio for the duration of the sprint.
Four Distinct Creative Visions
The four prototypes that emerged from the voting process showcased an impressive range of tone and genre. Little Pink Best Buds, the winning Pendleton Ward concept, tasked players with unraveling the mystery behind a group of small pink characters who all insist on befriending you. Dear Leader, guided by Anna Kipnis, took a darker narrative turn, casting the player as an autocratic head of state steering the trajectory of a republic in the aftermath of revolution. Derek Brand's Mnemonic offered a surreal first-person noir experience in which players sift through and rearrange their own memories to piece together the murder of a beloved woman, gradually confronting the fragility of recollection and the hidden truths buried deep in the subconscious. Meanwhile, John Bernhelm's Steed placed players in the saddle of a hired horse, charged with rescuing a fairy-tale realm populated by bumbling, incompetent heroes. Together, the four projects spanned mystery, political drama, psychological thriller, and lighthearted rescue fantasy, demonstrating the breadth of ideas the community was willing to champion.
Documenting the Process
Beyond the playable prototypes themselves, Amnesia Fortnight 2014 included a behind-the-scenes documentary produced by 2 Player Productions that followed the creation of the four games from initial concept through finished build. This film captured the day-to-day reality of a compressed two-week development cycle, offering viewers an unfiltered look at how Double Fine employees and the Pendleton Ward team translated a single voted-up idea into a working game in such a tight timeframe. The documentary was made available on a Blu-ray disc bundled with the purchase for those who donated at the thirty-five-dollar tier, giving collectors a physical artifact alongside the digital prototypes. Recognizing that not every purchaser would want or need a physical disc, the studio also uploaded the documentary to YouTube, ensuring broader accessibility. This dual-release approach meant that the creative process behind the prototypes became part of the product experience itself, allowing fans to appreciate the craft and collaboration that turned a weekend's worth of votes into four distinct, playable worlds.
A Model for Community-Driven Development
Amnesia Fortnight 2014 stands as a notable example of how a studio can harness public enthusiasm to drive a focused burst of creative output. By tying development directly to a transparent voting mechanism, Double Fine gave its audience a tangible sense of ownership over the project's direction, while the tiered pricing structure ensured that even minimal financial participation carried genuine influence over the outcome. The inclusion of Pendleton Ward's concepts alongside internal employee pitches broadened the creative pool and introduced an external, cross-industry perspective into the mix. The fact that the top-voted ideas were developed into actual playable prototypes—rather than remaining mere pitch documents—demonstrated a commitment to delivering concrete results from the community's input. The project also highlighted the value of short, time-boxed prototyping as a creative exercise, producing four wildly different games in just two weeks and proving that constrained deadlines can generate as much variety and ambition as long development cycles.
Frequently Asked Questions
What is Amnesia Fortnight 2014?
It was a two-week public prototyping event in 2014 in which Double Fine Productions let paying fans vote on which game concepts would be built into playable demos. The event was run in partnership with Humble Bundle.
How did the voting system in Amnesia Fortnight 2014 work?
A one-dollar purchase let fans vote across 23 game ideas submitted by Double Fine employees, while a seven-dollar tier unlocked voting on four separate concepts pitched by Pendleton Ward, the creator of Adventure Time. The three most popular employee entries and the top Ward idea were selected for prototyping.
Who put together Amnesia Fortnight 2014?
Double Fine Productions organized the event and handled all the prototyping work, with Humble Bundle serving as the sales and distribution partner. Pendleton Ward contributed four additional game concepts that fans could vote on at the higher price tier.
What did Amnesia Fortnight 2014 buyers actually receive?
Purchasers got access to four playable prototypes—the three winning employee concepts plus the top Pendleton Ward idea—once Double Fine finished building them. A documentary covering the behind-the-scenes development process was also included in the package.
Why is Amnesia Fortnight 2014 considered significant in game development?
It was one of the first major cases of a studio opening its early prototyping pipeline to direct public input, letting fans decide which ideas moved forward. The accompanying documentary further cemented its place as a landmark in community-driven development.
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