Tribes Codexery

Sniper Class

Jetpacks, skis, and vengeance across two generations.

Tribes: Vengeance is a science fiction first-person shooter video game developed by Irrational Games and released by Vivendi Universal Games in October 2004. It was built on an enhanced version of the Unreal Engine 2.5, which Irrational Games called the Vengeance engine. Part of the Tribes series, in addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.

Quick Facts

Developer
Dynamix
Movement system
Jetpack-assisted skiing (no slide-based movement; jumping and sprinting are possible)

Lore & Background

Set hundreds of years before the events of Starsiege: Tribes, Vengeance depicts the birth of the growing Tribal War. It focuses on the events surrounding five different characters over the course of two generations. The story begins with a Phoenix sub-clan leader named Daniel abducting Princess Victoria. They fall in love, but after a raid staged by the Blood Eagle tribe, Daniel kills the Imperial King Tiberius, and Victoria avenges him by killing Daniel. Victoria gives birth to Julia. Years later, Daniel's brother Jericho raids the Imperial Palace and kills Victoria. Julia becomes an anti-Tribal extremist. She later learns her true father is Daniel, joins the Phoenix, and foils a scheme by Olivia and the Blood Eagle leader Seti to escalate the Tribal War. Olivia escapes, leaving the story without a definite conclusion.

Reader's Guide

As a primarily first-person shooter, Tribes: Vengeance places the player in control of an infantry soldier in power armor. The player can toggle to a third-person view at any time. There are multiple pilotable vehicles, restricted to third-person camera. The game's distinguishing features are jetpacks and 'skis' on all power armor. Jetpacks allow short flight using an energy meter that regenerates when not active. Skiing is a frictionless ground-travel mode that does not cost energy, allowing rapid sliding down slopes and across flat terrain. Combat uses ranged weapons. Each character, vehicle, and machine has hit points, repairable by repair packs; infantry can pick up medkits dropped by other infantry. Three armor classes: light, medium, heavy. The player has three weapon slots, grenades, and a utility slot for items like repair packs, speed packs, energy packs, and deployables. A grappler gun adds another movement aspect. The single-player campaign follows five playable characters through 18 missions played in achronological order. Multiplayer offers five default game types: Arena, Ball, Fuel, Rabbit, and Capture the Flag.

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