Gameplay & Mechanics
20 entries in the Tribes compendium.
SkiingSlope surfing at supersonic speed.SpawningBack in the fight before your killcam loads.Rocket JumpingExplosive propulsion for vertical dominance and speed.Wall JumpingDefy gravity, master the vertical battlefield.Cover SystemSlide into cover at mach speeds—your shield will thank you.MomentumSpeed is life; momentum is your weapon.Health RegenerationRepair on the move, never stop skiing.Heavy ClassSlow, shielded, and stubbornly alive—the wall your squad pushes behind.Assault ClassNo gimmicks, no glass cannon—just a soldier who shows up and holds the line.No Cover Terrain RunningNo walls, no crates, no excuses—just open ground and four friends sharing one gun.Engineer ClassNo class, no lock-in—just a repair kit in your hand and a squad that needs you alive.Support ClassThe squad survives because someone is always sliding in with a heal.Medic ClassThe last thing your squad sees before the map goes quiet is the medic's crosshair on theirRecon ClassSee the whole map before the whole map sees you.Sniper ClassOne scope, one shot, one kill — distance is the Sniper's only ally.Turret PlacementDrop it, aim it, and let the gun hold the line while you go elsewhere.Wall BuildingRun, press a button, and the desert becomes your fortress — for a few seconds.APC PilotingOne gunner, one hull, one squad's worth of cover — drive the line forward.Capture the FlagSteal, climb, and drop — the flag never stands still in Tribes.King of the HillHold the zone, outlast the rush, and let the clock do your killing.
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