Key to the Rift
A small, flat, metallic key that holds two worlds apart or invites destruction.
The Key to the Rift is a physical magical artifact—a small, flat, metallic object—that can be stolen, lost, or destroyed. In the world of Midkemia, this artifact allows its bearer to open and close the dimensional gateway between their home world and the alien realm of Kelewan. Without a Key to maintain the connection, the Rift remains sealed against the invading forces of the Tsurani or the chaotic energies of the void. This artifact serves as the central linchpin of the saga's conflict, as the fate of two worlds hangs on the ability of those who possess it to control access. While often mistaken for an innate ability tied to a person's soul, the Key is a tangible object—but contrary to some claims, Pug does not destroy the Key itself; he shatters the Rift stone on Kelewan, which closes the rift permanently.
Quick Facts
- Nature
- Physical Magical Artifact (Small, Flat, Metallic Object)
- Primary function
- Opening and Closing the Dimensional Rift
- Bearing requirement
- Must be physically held or possessed by a user
- First appearance
- Magician (or Magician: Apprentice and Magician: Master)
- Keyholders
- Created by the Great Ones of the Assembly of Magicians on Kelewan; used by figures like Milamber (Pug)
Lore & Background
The existence of the Key is tied to the ancient history of the Rift itself, a wound in reality created by cataclysmic events long before the current age. The universe requires a specific resonance to bridge the gap between Midkemia and Kelewan, a frequency that the small, flat, metallic object provides. The Key was created not by the Tsurani themselves, but by the Greater Path magic of the Assembly of Magicians on Kelewan—specifically by the Great Ones—and has been used by figures like Milamber (Pug).
Throughout history, the Key has been the most sought-after asset by tyrants and conquerors who wish to unleash the Tsurani legions upon Midkemia or use the Rift for their own dark purposes. However, the Key is not indestructible; it can be stolen, lost, or destroyed. But if the Key is destroyed while the Rift is open, the gateway does not simply close—it would cause a catastrophic explosion that could destroy both worlds.
Reader's Guide
The Key to the Rift operates on principles of innate magic rather than learned spells or external artifacts. It is a biological and spiritual trait found in specific individuals, often referred to as Keyholders. The primary rule governing this power is that it cannot be transferred; one cannot steal the ability from another person. To open the Rift, a Keyholder must consciously project their will across the dimensional barrier, creating a stable bridge for travel or invasion.
Conversely, closing the Rift requires an equal exertion of mental and spiritual energy to seal the wound in reality. The limitation is severe: if the Keyholder dies or loses consciousness while the Rift is active, the gateway may become unstable or remain open indefinitely. There are no known magical items that can replicate this function. Attempts to forge a physical key have historically failed, as the universe rejects artificial attempts to bridge the gap between worlds.
The history of the Key is defined by the struggle for control over these individuals, as armies and empires rise and fall based on who holds the living power.
Did You Know?
- The alien realm connected by the Rift is Kelewan, not 'Ghan'.
- The invading forces are the Tsurani, not the 'Mallorean Empire's enemies'.
More in Magic & Artifacts
Elsewhere in The Riftwar Saga
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