The Elder Scrolls Codexery

Factions & Groups

20 entries in the The Elder Scrolls compendium.

ThalmorThey seek to end the Age of Man so that Elves may rule the world forever.BladesThe last line of defense against the return of the dragons.GreybeardsMasters of the Voice who speak only when the world must listen.College of WinterholdThe last beacon of arcane learning in a land that fears the very magic it needs.StormcloaksFreedom for Skyrim, or death by the Empire's hand.Fighters GuildThe Fighters Guild is a mercenary organization within the fictional universe of The Elder Camonna TongShadows of Vvardenfell strike without warrant or law.Dark BrotherhoodSilence is golden; death is a contract.East Empire CompanyEstablishing the colony at Raven Rock through commerce or conflict.Imperial LegionInformation on this faction is not present in the provided source text.DwemerA civilization that built gods with gears and vanished in a heartbeat.Doomsday CultApocalypticism is the belief that the end of the world is imminent.House RedoranThe shield of the Dunmer, forged in duty and hardened by iron resolve.Mages GuildGuardians of arcane knowledge across the provinces of Tamriel.Volkihar ClanAncient Nord vampires plotting to extinguish the sun forever.DawnguardAn ancient order of vampire hunters dedicated to protecting Skyrim from the blood-drinkingThieves GuildMasters of the shadows, controlling Tamriel's black market from the Ratway up.Morag TongThe lawful blade of Tamriel, striking only when justice demands the end.Daedric Princes' CultsMortal pacts with immortal powers shape the shadows of Tamriel.Ebonarm PactAn uneasy alliance of three races united against a common enemy.
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