World & Setting
33 entries in the The Binding of Isaac compendium.
CellarA reeking warren of splintered floorboards and scuttling nightmares, where the house's rotThe HouseA crumbling sanctuary where a child's trauma manifests as a living, breathing nightmare — DungeonBeneath the creaking floorboards of a once-safe home, a child's nightmare takes its first Treasure RoomA locked room holding a single, potentially run-altering power-up.MazeA twisting, trap-infested corridor where each step could be your last in the dark depths.ArenaA circular killbox where waves of filth spawn from every shadow, and the only way out is tThe CatacombsWhere the dead whisper from their alcoves and the walls weep a slow, mineral tear.The DepthsWhere the basement becomes a labyrinth of sorrow.The NecropolisWhere the dead grind their teeth and hope is just another echo.The WombWhere flesh becomes labyrinth and life festers.The UteroWhere flesh becomes labyrinth and screams echo — and the walls remember your name.SheolDescend into the infernal depths of guilt and fire.CathedralHeaven's light burns the wicked, but Isaac walks alone through the silence of cracked altaThe ChestThe ultimate treasure chest hides the deepest nightmares—and the only way out is through.The Dark RoomWhere hope dies and shadows consume all light.The VoidThe shattered mirror of Isaac's mind.Greed ModeGreed Mode: where every kill drops a penny, every penny feeds the machine, and the machineThe Blue WombA watery womb of secrets and sorrow — where Isaac's past ripples beneath the surface.HomeThe nightmare ends where it began.BasementThe first crack in the floor is the first crack in the mind.DepthsThe walls press closer, the light dies, and something enormous is waiting at the bottom.CavesDeeper into the dark, the stone remembers what the boy tries to forget.The Dark RoomsThe floor goes black, the walls hold their breath, and something in the dark is already moThe Flooded CavesThe same dark tunnels, but now the floor is a lake and every step costs you speed.The LostA floor where the light died first and the dark learned to walk.The ClearingA breath of open ground in a world of walls.The Iniquitous CityA city built from sin, where every street is a confession and every tower a sentence.The Distant LandA place so far from home that even the trees have stopped growing.The Halls of the DamnedThe basement remembers every sin, and here it has finally stopped pretending to be a houseThe DrossThe same basement, but the walls have started to bleed poison.The ShopA small, coin-hungry storefront tucked into the belly of a labyrinth you never chose to enThe Treasure RoomBreak the lock, claim the gift, and descend a little further into the dark.The Boss RoomThe doors lock, the music shifts, and the floor's true face finally turns to you.
Browse World & Setting in the interactive codex →
