Slay the Spire Codexery

Cultists

Robed enemies who grow stronger every turn they are left alive.

The Cultist is an enemy in Slay the Spire and the only one that can turn up in all three standard acts, alone or with slimes and louses in Act 1, in a group or beside the Chosen in Act 2, and next to the Awakened One in Act 3. It has 48 to 54 HP and always opens with Incantation, which grants Ritual, then uses Dark Strike every turn after.

Background

Ritual adds Strength at the end of each of its turns, so a Cultist hits harder the longer it survives. The game strongly implies that Cultists worship the Awakened One, and they also appear in the event The Nest.

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