Beat Hazard
A shoot 'em up where music drives the action.
Beat Hazard is a music-themed shoot 'em up developed and published by British studio Cold Beam Games. It was released on October 28, 2009 for Xbox Live Indie Games. The game combines traditional space shooter gameplay with a dynamic audio-visual system where the music directly influences enemy spawns and background effects.
Quick Facts
- Title
- Beat Hazard
- Developer
- Cold Beam Games
- Genre
- Rhythm game
- Modes
- Single-player
- Platforms
- Microsoft Windows, Xbox 360, PlayStation 3, iOS, Android, Linux
Facts from the source article.
Lore & Background
Beat Hazard was conceived by director Steve Hunt after he was made redundant from his previous employer. Rather than work for another company, he chose to go indie. His interest in music visualizers led him to turn the idea into a video game, further influenced by the music video game Audiosurf. A demo of the game was produced over the span of a few days. Hunt attempted to submit Beat Hazard to Xbox Live Arcade for the Xbox 360, but it was rejected twice.
An enhanced edition, Beat Hazard Ultra, was later released for Microsoft Windows, iOS, Android, and the PlayStation 3. The Xbox 360 version was re-released under this edition afterwards. Ultra added new weapon power-ups such as missiles, a perk system, and money that spawns by destroying enemies and bosses. Money is used to buy and upgrade perks once they are unlocked after ranking up.
In April 2014, the Shadow Operations DLC was released exclusively for the Steam version. It added nine new ships, each with new levels and scoreboards, as well as Steam Workshop support for creating and sharing custom ships online.
Reader's Guide
Beat Hazard stands as an early example of a music-driven shoot 'em up that directly ties gameplay to the player's chosen soundtrack. Its core mechanic—enemies spawning with each beat and background effects determined by sound volumes—creates a unique experience where faster songs increase enemy frequency. The game's ranking system, where points earned during a song serve as experience to unlock harder difficulties and starting multipliers, provides progression. The release of Beat Hazard Ultra expanded the game with weapon power-ups, a perk system, and currency, while the Shadow Operations DLC added community-created content via Steam Workshop. Critical reception varied by platform: the PC version received a Metacritic score of 70/100, the PlayStation 3 version scored 63/100, and the iOS version scored 91/100. The game's concept later led to two sequels: Beat Hazard 2 in October 2019, which added streaming service support, and Beat Hazard 3 in June 2024, which introduced an explorable galaxy mapped by music.
Did You Know?
- The game's director, Steve Hunt, was inspired by music visualizers and the game Audiosurf.
- A demo of Beat Hazard was produced over the span of a few days.
- The Shadow Operations DLC added Steam Workshop support for custom ships.
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