Sky Racket (video game)
The first Shmup Breaker mixing block breakers and shoot 'em ups.
Victory Pictures · Public domain
Sky Racket was created by the Brazilian indie studio Double Dash Studios. Development started in 2015 under the name *RacketBoy* during Indie Vs Gamers, a 72-hour game jam hosted by Game Jolt. The game appeared at PAX East 2019 and launched for Windows, macOS, and Linux on October 22, 2019, with a console version planned for 2020. It blends block-breaking gameplay with shoot 'em up mechanics, and its cartoon art style makes it a "cute 'em up"—billed as the first Shmup Breaker. The animated intro was shown at the Tokyo Game Show.
Players choose between RacketGirl and RacketBoy (or both in local co-op) and fly through worlds dodging enemies and laser beams while hitting energy balls back at foes. The controls are simple, rooted in classic 16-bit arcade games. Each level, called a set, ends with a score and achievement display. The main adventure spans five worlds, each with unique mechanics, enemies, and extra objectives, accessed via a map. Boss fights are called match points. Players can rescue Buddies during the game, who can then be used in earlier levels to replay and improve performance.
The story follows RacketGirl and RacketBoy, guardians chosen by the Capybara Goddess to save the galaxy from the tyrant genius Korrg. They fly through colorful planets, deflecting enemy attacks with magical Sky Rackets, and fight giant banana monsters, luchador raccoons, and sentient popcorn. Their goal is to reach Korrg and free the imprisoned Capybara Goddess.
Quick Facts
- Title
- Sky Racket
- Developer
- Double Dash Studios
- Release
- Microsoft Windows, macOS and Linux: · October 22, 2019
- Engine
- Unity
- Genre
- Indie game, Shoot 'em up, Block breaker
- Modes
- Single-player, Multiplayer
Facts from the source article.
Lore & Background
Originally named RacketBoy, development began in 2015 at Indie Vs Gamers, a 72-hour game jam hosted by Game Jolt. The game was featured on PAX East 2019, and its animated intro was featured on Tokyo Game Show. The game's cartoon environments make it a cute 'em up. Players choose between RacketGirl and RacketBoy (or both in local co-op mode) and fly through colorful planets, dodging enemies and laser beams while hitting energy balls back at enemies. The main adventure spans 5 different worlds with different sets and boss fights (called match points), accessed through a map. Each world has unique quirks with different mechanics, enemies and extra objectives. Players can rescue Buddies who can then be used in earlier levels, offering new ways to replay and improve performances. The plot follows RacketGirl and RacketBoy, guardians chosen by the Capybara Goddess to save the galaxy from the tyrant genius Korrg. Armed with magical Sky Rackets, they deflect attacks and fight enemies such as giant banana monsters, luchador raccoons and sentient popcorn to reach Korrg and save the imprisoned Capybara Goddess.
Reader's Guide
Sky Racket is notable as the first Shmup Breaker, a hybrid genre combining block breakers and shoot 'em ups. Its development began at a 72-hour game jam, Indie Vs Gamers, hosted by Game Jolt in 2015, and it was later featured at PAX East 2019. The game's animated intro was showcased at Tokyo Game Show. It was released on October 22, 2019 for Microsoft Windows, macOS and Linux, with a console launch planned for 2020. The game's easy-to-pick-up gameplay is rooted in classic 16-bit arcade games with uncomplicated controls. Its cartoon environments classify it as a cute 'em up. The game includes local co-op mode and a main adventure across 5 worlds with unique mechanics and boss fights. Players can rescue Buddies to replay earlier levels with new strategies. The game was nominated for IGN's BIG Festival 2019 and was also featured at SBGames, Indie Megabooth, and BIG Festival.
Did You Know?
- Sky Racket was originally named RacketBoy.
- It is described as the first Shmup Breaker, mixing block breakers and shoot 'em ups.
Origins & Development Journey
Sky Racket traces its roots to a 72-hour game jam called Indie Vs Gamers, hosted by Game Jolt in 2015. Under the working title RacketBoy, Brazilian indie studio Double Dash Studios began crafting what would eventually become a full-fledged title. The project grew from that compressed creative sprint into a polished experience that would go on to be showcased at PAX East in 2019, signaling its arrival on the broader indie scene. The game finally reached players on October 22, 2019, launching simultaneously for Microsoft Windows, macOS, and Linux, with a console version planned for 2020. The journey from a jam prototype to a multi-platform release over roughly four years speaks to the studio's commitment to refining the concept. Double Dash Studios, operating out of Brazil, brought a distinctly independent sensibility to the project, and the game's presence at major industry events like PAX East and Tokyo Game Show, where its animated intro was featured, underscored how far it had traveled from its jam origins.
Genre Fusion & Gameplay Design
Sky Racket carved out a unique niche by blending two traditionally separate genres: the block-breaker and the shoot 'em up. The developers themselves coined the term "Shmup Breaker" to describe this hybrid, and the game's cartoon-styled environments earned it the playful label of a "cute 'em up." Players choose between RacketGirl and RacketBoy—or both, since local co-op is supported—and then pilot their character through colorful worlds, dodging enemy fire and laser beams while striking energy balls back at opponents. The controls are deliberately uncomplicated, drawing inspiration from classic 16-bit arcade titles to keep the experience accessible. The main adventure spans five distinct worlds, each with its own mechanical quirks, enemy rosters, and bonus objectives. Levels are called "sets," and boss encounters are termed "match points," reinforcing the sports-inspired framing. A Buddy rescue system lets players collect companions who can be deployed in earlier levels, encouraging replays and score improvement. At the close of each set, a summary screen displays the match score alongside any achievements earned.
Story & Characters
The narrative of Sky Racket centers on two protagonists, RacketGirl and RacketBoy, who have been selected as guardians by the Capybara Goddess. Their mission is to liberate the galaxy from the grip of Korrg, described as a terrible tyrant and genius. Armed with magical Sky Rackets that allow them to deflect enemy attacks, the duo traverses a series of vividly colored planets, battling waves of absurdly named foes along the way. The enemy roster includes giant banana monsters, luchador raccoons, and sentient popcorn—each adding a layer of whimsy to the otherwise heroic quest. The ultimate goal is to confront Korrg directly and free the imprisoned Capybara Goddess, who watches over the galaxy. The story's tone is lighthearted and cartoonish, matching the game's visual style, while the core conflict of guardians versus a tyrannical overlord provides a straightforward throughline that ties together the five worlds and their respective boss fights. The Capybara Goddess serves as both the narrative catalyst and the emotional stakes of the entire adventure.
Industry Presence & Recognition
Sky Racket's path to release was marked by notable appearances across the global indie gaming circuit. The game was featured at PAX East in 2019, giving it a high-profile showcase in front of a large audience of players and industry professionals. Its animated intro sequence was separately presented at Tokyo Game Show, extending its visibility into one of the world's largest gaming exhibitions. The title also received a nomination for IGN's BIG Festival 2019, a recognition that highlighted its standing among indie titles that year. The game's accolades span multiple events and platforms, with dedicated recognition noted for Indie Vs Gamers (the very jam where it originated), SBGames, Indie Megabooth, and BIG Festival. This breadth of industry exposure—from a 72-hour jam to international trade shows and festival nominations—illustrates how Double Dash Studios managed to build momentum for a small Brazilian indie project across several years of development. The game's official website served as a central hub for fans tracking its progress through these milestones.
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Frequently Asked Questions
Who made Sky Racket?
Sky Racket is a product of Double Dash Studios, a Brazilian indie development team. The project traces its roots back to a 72-hour game jam called Indie Vs Gamers, hosted on Game Jolt in 2015.
When did Sky Racket launch and on which platforms?
The game hit Microsoft Windows, macOS, and Linux on October 22, 2019. A console port was announced for 2020 following its PAX East 2019 showcase.
What makes Sky Racket's genre unique?
It is marketed as the first "Shmup Breaker," a hybrid that fuses classic block-breaking mechanics with traditional shoot 'em up combat. Its cartoonish visual style also earns it the nickname "cute 'em up" among the community.
What was Sky Racket originally called?
Before getting its final name, the project was known as RacketBoy during its 2015 game-jam origins. It was later rebranded and expanded into the full release we know as Sky Racket.
Who can you play as in Sky Racket?
Players can choose RacketGirl, RacketBoy, or take on both characters simultaneously in a local co-op mode. The game also features an animated intro sequence that was showcased at Tokyo Game Show.
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