Viscera Cleanup Detail
Clean up the mess left after alien invasions and disasters.
Viscera Cleanup Detail is a 2015 science fiction simulation video game developed and published by South Africa–based indie developer studio RuneStorm. It was released on 4 April 2014 through Steam Early Access, with full release on 23 October 2015. Players are tasked with cleaning the bloody aftermath of a successfully repelled alien invasion, zombie outbreak, and other types of disasters.
Quick Facts
- Developer
- RuneStorm
- Engine
- Unreal Engine 3
- Platforms
- Windows, OS X
- Release
- 23 October 2015
- Genre
- Simulation
- Modes
- Single-player, multiplayer
Facts from the source article.
Stand-alone expansions
RuneStorm developed two standalone expansions for Viscera Cleanup Detail, keeping the core gameplay but changing the environments. One expansion, Viscera Cleanup Detail: Shadow Warrior, tasks players with tidying up after Lo Wang in the opening chapter of Shadow Warrior, launching on 11 October 2013 under Devolver Digital. The other, Viscera Cleanup Detail: Santa's Rampage, is set in Santa's workshop after a murderous rampage by Santa against his elves and reindeer, released on 13 December 2013.
Downloadable content
On 17 July 2015, during Early Access, RuneStorm released a DLC containing the complete soundtrack played by the in-game radio in the main game and both stand-alone expansions. On 29 October 2015, six days after full release, a Halloween DLC pack titled Viscera Cleanup Detail: House of Horror was released, featuring a crime scene of a house with an unsolved mass murder that players uncover during gameplay. On 10 December 2018, Viscera Cleanup Detail: The Vulcan Affair was released, requiring players to clean a supervillain's secret island lair after foiled world domination plans.
Reception
The early access version received several reviews. Dan Whitehead at Eurogamer noted that while many video games involve clearing a screen through killing enemies or collecting tokens, Viscera Cleanup Detail literalises the metaphor. Chaz Evans of The A.V. Club called it a commentary on first-person shooters focusing on the consequences of violence. After commercial release, Philippa Warr of Rock, Paper, Shotgun included it on her list of the top games of 2015 and later described the multiplayer as a way to keep in touch with people and learn about them through their approach to mundane tasks.
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