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The City of Lost Children (video game)

Adventure game loosely based on the 1995 film.

The City of Lost Children (video game)

The City of Lost Children is an adventure game developed and published by Psygnosis in 1997. It is loosely based on the 1995 film of the same name directed by Jean-Pierre Jeunet and Marc Caro. The game was released for the PlayStation and MS-DOS, with the latter being a straight port of the console version. Players take on the role of the film character Miette, a 12-year-old girl, navigating pre-rendered 3D environments similar to those of Resident Evil and Alone in the Dark.

Quick Facts

Title
The City of Lost Children
Developer
Psygnosis
Director
Denis Friedman
Producer
Carole Faure
Writer
Nicolas Meylaender
Composer
Francis Gorgé
Platforms
MS-DOS · PlayStation
Released
MS-DOSNA · 2 April 1997 · EU · 1997PlayStationNA · 20 May 1997 · EU · 1 June 1997 · JP · 15 January 1998
Genre
Adventure
Modes
Single-player

Facts from the source article.

Reader's Guide

The City of Lost Children received mediocre reviews. On GameRankings, the PC version holds a score of 60% based on three reviews, while the PlayStation version holds a score of 54.50% based on four reviews. Reviewers generally remarked that the graphics are stunningly beautiful and atmospheric, but criticized the excessive difficulty of finding objects and the slow pace. A Next Generation critic noted that to pick up an item, the player must stand directly on top of it, a problem when most important objects are not in plain sight. Josh Smith of GameSpot remarked that the game's puzzles are arbitrary and not particularly intuitive, encouraging random gameplay. Some reviewers, such as Shawn Smith and Sushi-X of Electronic Gaming Monthly, had a somewhat more positive reaction, focusing on how well the game recreated the world of the film. The game is noted for its atmospheric pre-rendered environments and its faithful recreation of the film's setting, but its frustrating puzzle design and slow pace limited its appeal.

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