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Fields of Glory

Real-time Napoleonic battles from the Waterloo campaign.

Fields of Glory

Fields of Glory is a real-time strategy video game published by MicroProse for MS-DOS, Amiga (both AGA and ECS) and Amiga CD32 in 1993. It allows players to re-enact four major historical battles from Napoleon's Waterloo campaign—the Battle of Ligny, Battle of Quatre-Bras, Battle of Waterloo, and the Battle of Wavre—as well as two hypothetical battles (Nivelles and Wagnee) that might have occurred with different pre-campaign maneuvering. The game is based on a series of tabletop games of the same name and strives for realism in its real-time combat.

Quick Facts

Title
Fields of Glory
Developer
MicroProse
Publisher
NA · Spectrum HoloByte · EU · MicroProse
Designer
Jim Bambra / Adrian Earle
Programmer
Steven W. Green / Mark Lyhane / Andrew Walrond
Artist
Allan Holloway / Edward Garnier / Martin Calvert
Composer
John Broomhall
Released
May 1993
Genre
Real-time strategy
Modes
Single-player
Platforms
MS-DOS, Amiga, CD32

Facts from the source article.

Lore & Background

Fields of Glory was published by MicroProse in 1993 for multiple platforms, including MS-DOS, Amiga (both AGA and ECS), and the Amiga CD32. The game focuses on the Waterloo campaign, offering players the chance to command forces in four historical engagements—Ligny, Quatre-Bras, Waterloo, and Wavre—as well as two hypothetical battles, Nivelles and Wagnee, which could have occurred if pre-campaign maneuvers had differed. The battles are fought in real-time and aim to create a sense of realism, drawing from a series of tabletop games of the same name.

Reader's Guide

Fields of Glory received a three-star rating out of five from Computer Gaming World in July 1994. The reviewer praised the in-game database as one of the best orders of battle ever developed for a computer, noting that it almost justified the game's purchase by itself, and also commended the accurate terrain. However, the AI was criticized as 'incapable,' and the real-time combat was described as too fast at the brigade level and too slow at the corps level. Since the game required managing both levels to win, the reviewer found the Battle of Waterloo too large to manage effectively. The reviewer recommended the 'challenging and interesting' game only to wargamers specifically interested in the historical era. The game's significance lies in its detailed order of battle and terrain accuracy, though its AI and pacing issues limited its appeal to a niche audience of Napoleonic wargaming enthusiasts.

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