Real-Time Strategy Games, Further Titles Codexery

Uprising 2: Lead and Destroy

Sequel featuring the Wraith tank against the Kri'iSara horde.

Uprising 2: Lead and Destroy

Uprising 2: Lead and Destroy is an action and real-time strategy hybrid for Windows, released on December 9, 1998. Cyclone Studios developed it, and 3DO published it, just as they had with the original Uprising. Players once again command the Wraith tank, this time battling the Kri'iSara—enemies introduced in the first game's PlayStation version. The campaign spans 36 missions, 28 of which are split into three mini-campaigns that can be tackled in any order. Gameplay involves scouting battlefields for citadels, building bases to harvest energy and produce units, and calling on those units for support during combat. Critics praised the graphics and distinctive gameplay style but faulted the low difficulty and predictable mission design. According to GameRankings, reviews were average. The Adrenaline Vault called it merely good rather than great, while Next Generation argued it delivered enough fast action and deep strategy to satisfy any gamer. Many reviewers noted the missions felt contrived and repetitive, yet overall sentiment remained generally positive.

Quick Facts

Title
Uprising 2: Lead And Destroy
Developer
Cyclone Studios
Publisher
The 3DO Company
Series
Uprising
Platforms
Microsoft Windows
Released
NA · December 9, 1998 · EU · 1999
Genre
Real-time strategy

Facts from the source article.

Lore & Background

Uprising 2: Lead and Destroy allows the player to again take control of the Wraith command tank and enter the fight with a ruthless horde of enemies called the Kri'iSara, who also appeared in the PlayStation port of the first game. The game offers 36 missions to complete, with 28 of these missions broken up into three mini-campaigns, which the player can complete in any order they desire. Gameplay involves searching through the battlefield to find citadel locations as well as assembling bases so the player can harvest energy and build military units. When faced with an enemy combatant, the player can use their Wraith and call on support from military units the player has created.

Reader's Guide

Upon release, critics lauded the game for its graphical presentation and unique style of gameplay, but were displeased with its lack of difficulty and predictable mission structure. The Adrenaline Vault said that while it could have been a great game, Uprising ended up being merely good. Many game critics complained that the game was too easy and that the mission designs were contrived and predictable, giving the sense that one has been there before. Despite the negativity, critics and gamers alike were generally pleased with the game overall. Next Generation said that the game 'packs enough fast action, deep strategy, and overall intensity to please any gamer, and that's what really counts.' The game received average reviews according to the review aggregation website GameRankings.

Did You Know?

A Sequel in the Making

Uprising 2: Lead and Destroy arrived on PC on December 9, 1998, as the direct follow-up to Cyclone Studios' 1997 action real-time strategy title, Uprising: Join or Die. The American studio had established a distinctive formula in the original—players pilot a single powerful combat vehicle called the Wraith, ferrying rebel squads into contested territory against a dominant military force. The sequel carried forward this identity, maintaining the series' focus on tactical vehicle combat and unit deployment. Notably, Uprising 2 hit shelves just days before the PlayStation adaptation of the first game, Uprising X, which launched in December 1998. This timing placed the PC sequel at the center of the franchise's expansion across platforms, with the studio's original vision unfolding simultaneously on multiple systems. The December 1998 window also meant the sequel arrived in a competitive landscape where real-time strategy and action hybrids were gaining traction, and Cyclone Studios had the momentum of a well-received first entry behind them.

The Wraith's Tactical Playground

The gameplay architecture that Uprising 2 inherited from its predecessor centers on a loop of construction, expansion, and assault. Players position the Wraith over designated claim squares to deploy a Citadel, unlocking the ability to erect additional structures at that location. Each control point carries a finite cap on how many buildings can be raised and how much resource output it yields, forcing players to scout—often by force—toward new base sites to sustain their offensive. Missions typically conclude when every base location on the map has been seized, though some scenarios introduce secondary objectives. Between engagements, players earn currency to upgrade their Wraith's armor, swap or enhance weapons ranging from a Gatling laser and heat-seeking missiles to landmines and mortar bombs, and improve the structures themselves. All structures are available from the outset, with progression coming through tiered upgrades rather than unlocks. This design philosophy, established in the original, gave the series a distinctive blend of base-building strategy and fast-paced vehicle combat.

Critical Acclaim and Long-Tail Legacy

The Uprising franchise earned a solid reputation upon its debut. Uprising: Join or Die drew generally favorable reviews, with critics singling out its graphical presentation, the feel of its combat, and its online multiplayer capabilities as standout strengths. Computer Games Strategy Plus went so far as to name it the best action game of 1997. That said, reviewers also flagged the punishing difficulty of the computer-controlled opponents and raised concerns about the control schemes, particularly the deliberate inconsistency in arrow-key behavior between the first-person cockpit view and the tactical map—a choice producer Don McClure defended as making the map more intuitive for newcomers. The franchise's longevity was reaffirmed in 2016 when the original title received digital rereleases on GOG.com in March and on Steam in May, introducing the Wraith's story to a new generation of PC gamers. Uprising 2, as the series' second entry, benefited from this critical goodwill and the growing appetite for action-strategy hybrids in the late nineties.

Building Without a Blueprint

Cyclone Studios' development process for the original Uprising reveals a philosophy that likely shaped the sequel as well. For the first six months of production, no formal script existed. President and director Helmut Kobler recalled working from a mere ten-page memo outlining broad visual and gameplay aspirations—images of hordes of troops being shredded by rapid-fire cannons, low-altitude bombers dropping payloads while shot down by surface-to-air missiles, and futuristic gunships locked in aerial dogfights. Only late in the cycle did the team layer in quality-of-life features like training missions, contextual tips, and voice cues to ease the learning curve. The 3dfx graphics card support was also a late addition, and the results were so impressive that the team delayed the October release specifically to produce showcase gameplay videos for the game's website. This iterative, vision-first approach—trusting the core mechanical loop before polishing the narrative and onboarding—gave the series a raw, kinetic energy that reviewers consistently noted.

Frequently Asked Questions

What is Uprising 2: Lead and Destroy?

It is a 1998 action and real-time strategy hybrid for Microsoft Windows, developed by Cyclone Studios and published by 3DO. The game serves as the direct sequel to the original Uprising, once again placing the player in the Wraith tank.

What do you actually do in Uprising 2: Lead and Destroy?

You scout battlefields to locate citadels, then construct bases that harvest energy and produce units you can summon into combat. The loop blends real-time base management with hands-on tank action throughout each mission.

Who are the enemies in Uprising 2: Lead and Destroy?

The campaign pits the Wraith tank against the Kri'iSara, a hostile faction that first appeared in the PlayStation release of the original game. This makes the sequel a narrative continuation of that specific storyline.

How is the campaign in Uprising 2: Lead and Destroy structured?

The full campaign spans 36 missions, with 28 of them split into three separate mini-campaigns that players can tackle in any order they choose. The remaining missions serve as connecting or framing content between those arcs.

Why does Uprising 2: Lead and Destroy matter to RTS fans?

It stands as one of the earlier PC titles to merge real-time strategy base-building with direct action tank combat in a single package. With 3DO publishing both it and the original Uprising, the pair became a small but dedicated niche in the late-'90s strategy scene.

More in Real-Time Strategy Games, Further Titles 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →