Real-Time Strategy Games, Further Titles Codexery

Company of Heroes 3

World War II RTS set in Italy and North Africa.

Company of Heroes 3

Company of Heroes 3 is a real-time strategy game from Relic Entertainment and Sega. It continues the series from Company of Heroes 2, moving the action to World War II’s Italian and North African fronts while adding fresh mechanics and modes.

In the game, players command Allied forces during the invasion of Italy or Axis troops in North Africa. New features include a Tactical Pause system, which lets players freeze a battle and issue a series of orders that execute after the game resumes. The destruction system has been refined so that buildings crumble brick by brick and tile by tile. Italian Partisans appear as allied NPCs, usable on the campaign map or called in during fights. The story shifts based on player choices, and interactions with commanders can alter the ending.

Relic handled development, choosing the Mediterranean setting because it offered diverse environments—a frequent request from fans of earlier games. The team noted that Italy’s terrain provided a “broader palette for environmental gameplay,” with verticality allowing players to plan attacks from different heights. Early on, Relic formed a player council of modders and competitive players to help decide mechanics and location. The executive producer said the choice came down to the Mediterranean versus the Pacific, with the council voting unanimously for the Mediterranean. Player testing began before the official announcement through Amplitude’s Games2Gether program, and a limited-time demo followed shortly after the reveal.

The game was announced for Windows in July 2021, originally set for November 17, 2022, but delayed to February 23, 2023. Versions for PlayStation 5 and Xbox Series X/S were announced at The Game Awards 2022, with a May 30, 2023 release date confirmed later. In August 2022, Polish toy company Cobi licensed Relic to produce North Africa and Italy-themed brick sets.

Reception was “generally favorable” on PC and Xbox Series X according to Metacritic, while the PlayStation 5 version received “mixed or average” reviews. The game was nominated for “Best Sim / Strategy Game” at The Game Awards 2023. PC Gamer called the Italian campaign “fundamentally broken,” citing unaggressive AI and a confused subcommander system. PCGamesN found the gameplay fun but lacking innovation, saying it didn’t stray far from Company of Heroes 2.

Quick Facts

Title
Company of Heroes 3
Developer
Relic Entertainment
Series
Company of Heroes
Genre
Real-time strategy
Engine
Essence Engine 5.0
Modes
Single-player, multiplayer
Platforms
Windows · PlayStation 5 · Xbox Series X/S
Released
Windows / February 23, 2023 / PlayStation 5, Xbox Series X/S / May 30, 2023
Director
David Littman
Designer
Andrew Denault · Matt Phillip · Sacha Narine
Artist
Tristan Brett · Patrick Lopetrone · Christine Hubbard
Writer
Philip Harris

Facts from the source article.

Lore & Background

Company of Heroes 3 was developed by Relic Entertainment, with the team choosing the Mediterranean theatre to include a variety of environments, a feature frequently requested by players of older games. The Italian areas offered a 'broader palette for environmental gameplay,' allowing players to use verticality in maps for planning moves and attacks. At the beginning of development, the studio recruited modders and competitive players to form a player council, which worked with Relic during preproduction to determine the new entry's mechanical focus and setting. The executive producer noted that the Mediterranean was chosen over the Pacific by a 10-0 vote among the council. Player testing started prior to the official announcement through Amplitude's Games2Gether program, and a limited-time demo was available shortly after the announcement. The game was officially announced for Windows in July 2021, delayed from November 17, 2022, to February 23, 2023, with PlayStation 5 and Xbox Series X/S versions announced at The Game Awards 2022 and released on May 30, 2023. In August 2022, Polish toy company Cobi acquired a license to publish North Africa and Italy themed brick sets.

Reader's Guide

Company of Heroes 3 received 'generally favorable' reviews on PC and Xbox Series X according to Metacritic, while the PlayStation 5 version received 'mixed or average' reviews. It was nominated for 'Best Sim / Strategy Game' at The Game Awards 2023. Critics offered mixed assessments: PC Gamer found the Italian campaign 'fundamentally broken' with lacking AI aggressiveness and 'confused' subcommanders. PCGamesN felt the gameplay lacked innovation but lived up to previous entries, calling the central story missions 'a hell of a lot of fun.' Eurogamer enjoyed the bombastic spectacle, noting 'everything can be blown to bits.' IGN liked set piece encounters but criticized the campaign map decisions as 'low-stakes.' Polygon praised the new active pause system for making the game 'vastly more approachable.' Rock Paper Shotgun felt unpolished elements were offset by the impressive scope of the Italian campaign. Kotaku noted the new setting proved a match for interesting tactical encounters. TouchArcade found visuals inconsistent on small screens but gameplay intact on Steam Deck. NPR criticized the Italian campaign's repetitiveness but praised multiplayer as 'fast, intense, and unrelenting.'

Did You Know?

The Real-Time Strategy Blueprint

Company of Heroes 3 sits squarely within the real-time strategy tradition, a subgenre where players continuously manage resources and direct units toward objectives without the pause of turn-based play. The term itself was coined by Brett Sperry in the early 1990s to market Dune II, but the underlying design philosophy stretches much further back. In the classic template that CoH3 inherits, each player positions structures, maneuvers multiple units under indirect control, secures map areas, and works to destroy an opponent's assets. Growth is gated by accumulated resources, which are gathered by controlling specific map points or by maintaining dedicated production structures. The typical loop—resource-gathering, base-building, technological development, and unit command—forms the structural backbone that a title like CoH3 builds upon. Rather than alternating moves with an adversary, the player must juggle all of these systems simultaneously, making every second of gameplay a continuous negotiation between economy, expansion, and combat.

A Genre Forged Across Decades

The real-time strategy genre did not arrive fully formed; it emerged through a long, fragmented period of experimentation across multiple regions. In the United Kingdom, titles like Stonkers (1983) and Nether Earth (1987) on the ZX Spectrum explored real-time strategic thinking. In North America, The Ancient Art of War (1984) is retrospectively classified as an early RTS entry, and Cytron Masters (1982) has been called possibly the first real-time strategy game, though critics note it leaned more tactical than strategic due to the absence of unit construction and resource management. Japan contributed Bokosuka Wars (1983) and later Herzog Zwei (1989), the latter widely credited as a progenitor of modern RTS design for introducing unit construction, resource management, and base control in a fully real-time, unpausable format. These separate threads—British, American, and Japanese—gradually merged into the unified worldwide tradition that modern titles like Company of Heroes 3 now inhabit.

Drawing the Genre Line

Not every game that involves strategy or real-time action qualifies as real-time strategy, and the boundaries matter for understanding where Company of Heroes 3 sits in the broader landscape. City-building games, construction and management simulations, and real-time tactics titles share conceptual DNA with the RTS template but are generally not subsumed under that label. The distinction is subtle but important: an RTS game specifically combines resource-gathering, base-building, technological progression, and indirect unit control within a continuous real-time framework. A real-time tactics game, by contrast, typically lacks the economic and construction layers. God games, where a player assumes a creator-like role, occupy yet another category. Even among early titles the line was blurry—Utopia (1982) blended turn-based cycles with real-time elements, and Mega-Lo-Mania (1991) offered deep resource management and technology trees without direct military unit control. Recognizing these boundaries helps clarify what makes the CoH3 experience distinctly a strategy game rather than a simulation or pure tactical shooter.

The Player's Demanding Canvas

Playing a real-time strategy game like Company of Heroes 3 is a cognitively demanding endeavor, and the genre's user interfaces evolved specifically to handle that load. The tasks a player must juggle—gathering resources, constructing buildings, researching upgrades, and directing multiple units—create a complexity that gave rise to sophisticated control schemes. Many of these schemes borrowed directly from desktop computing environments; the most recognizable example is the click-and-drag box selection, where a player drags a rectangle across the screen to select every unit within that area at once. This technique, now so fundamental it feels native to gaming, was actually lifted from the broader computer interface vocabulary. The continuous, unpausable nature of real-time play means there is no turn to think in; decisions about economy, positioning, and combat must be made on the fly. This is a stark contrast to turn-based strategy, where players can deliberate at length between moves. The result is a genre that rewards multitasking, spatial awareness, and rapid prioritization—skills that a title like CoH3 demands of every player from the opening seconds onward.

Frequently Asked Questions

What is Company of Heroes 3?

It is the third installment in Relic Entertainment's World War II real-time strategy series, published by Sega. The title carries the franchise forward from Company of Heroes 2 by shifting the battlefield to the Italian and North African theaters and layering in fresh gameplay systems.

What new mechanics does Company of Heroes 3 introduce?

The standout addition is a Tactical Pause feature that freezes the battle so you can queue a chain of orders, all of which execute in sequence the instant play resumes. The destruction model was also refined so that buildings crumble brick by brick and tile by tile instead of vanishing in a single pop.

Which historical fronts does Company of Heroes 3 cover?

The campaign is split across two theaters of the war: the Allied invasion of Italy and the Axis defense of North Africa. Both settings draw on the 1943–1944 period and bring distinct terrain and unit rosters to the series.

Who can you play as in Company of Heroes 3?

You command either Allied forces pushing through Italy or Axis troops holding the North African front. Each side has its own squad and vehicle options tailored to the conditions of that particular theater.

When did Company of Heroes 3 launch and on which platforms?

After an initial announcement in July 2021 and a November 2022 date that slipped, the game finally shipped on PC (Windows) on February 23, 2023. It is also available on PlayStation 5 and Xbox Series X/S.

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