Warhammer 40,000: Dawn of War
A real-time strategy game set in the Warhammer 40,000 universe.
Warhammer 40,000: Dawn of War is a real-time strategy game in a military science fiction setting, created by Relic Entertainment and adapted from Games Workshop's Warhammer 40,000 tabletop wargame. THQ published it in North America on September 20, 2004, and in Europe on September 24 of the same year. As of January 2013, the Dawn of War series had sold more than 7 million copies globally.
Three expansion packs followed: Winter Assault in 2005, Dark Crusade in 2006, and Soulstorm in 2008. A remastered collection, Warhammer 40,000: Dawn of War - Definitive Edition, which includes the original game and all three expansions, came out on August 14, 2025. The game has three sequels: Dawn of War II (2009), Dawn of War III (2017), and Dawn of War IV (2026).
**Gameplay**
The core gameplay revolves around seizing and holding strategic locations on the battlefield. Infantry squads capture these control points, which supply resources for building units and structures or for unlocking options in an army's tech tree. Victory is achieved either by controlling a set number of points for a specified duration or by destroying all enemy headquarters. Players can also select various special conditions to customize matches.
**Synopsis**
**Setting**
The game takes place in the Warhammer 40,000 universe, a grim vision of the far future where humanity has built a galaxy-wide empire called the Imperium of Man. The Imperium fights a desperate, constant war to prevent human extinction against alien species such as the Orks and Eldar, as well as rebellions from renegade worlds and human servants of Chaos. These Chaos worshippers use demonic forces and sorcery in service of their Chaos Gods, having betrayed the godlike Emperor of Man.
The single-player campaign occurs on the planet Tartarus, an Imperial colony under attack by Ork invaders. The player commands the Blood Ravens 3rd Company of the Space Marines, led by Captain Gabriel Angelos, who arrive to aid the planet's 37th Tartarus Planetary Defence Force Regiment of the Imperial Guard, commanded by Colonel Carus Brom. This campaign's story sets up events for Dawn of War II - Retribution.
**Plot**
Upon landing, the Blood Ravens secure Tartarus's spaceport and begin operations against the Ork forces. Key tasks include eliminating Ork leaders, such as a Warboss, to break their morale.
Quick Facts
- Title
- Warhammer 40,000: Dawn of War
- Developer
- Relic Entertainment
- Director
- Alex Garden
- Producer
- Jonathan Dowdeswell
- Designer
- Jay Wilson
- Programmer
- Dominic Mathieu
- Artist
- Andy Lang
- Composer
- Jeremy SouleAdditional music by Inon Zur
- Engine
- Essence Engine
- Series
- Warhammer 40,000
- Platforms
- Windows
- Released
- Original releaseNA · September 20, 2004 · PAL · September 24, 2004 / Definitive EditionWW · August 14, 2025
Facts from the source article.
Lore & Background
The game is set in the Warhammer 40,000 universe, a dystopian far future where humanity's Imperium of Man is in constant war with alien species such as Orks and Eldar, as well as Chaos forces. The single-player campaign takes place on the planet Tartarus, an Imperial colony under Ork invasion. The player commands the Blood Ravens 3rd Company Space Marines, led by Captain Gabriel Angelos, who arrive to assist the 37th Tartarus Planetary Defence Force Regiment of the Imperial Guard under Colonel Carus Brom.
The plot reveals that the Ork invasion was engineered by Chaos Alpha Legion Sorcerer Sindri Myr as a smokescreen to recover an ancient Chaos artifact called the Maledictum. The Blood Ravens clash with Inquisitor Mordecai Toth, who orders evacuation due to an approaching Warp Storm, while Eldar forces from Biel-Tan under Farseer Macha covertly operate on the planet. Internal corruption emerges as Librarian Isador Akios succumbs to Chaos temptations. The campaign culminates in a battle against a summoned Daemon Prince, with Angelos destroying the Maledictum and inadvertently freeing a daemon of Khorne, who warns he will return.
Reader's Guide
Warhammer 40,000: Dawn of War is significant as the foundational title of a series that sold over 7 million copies by January 2013. Its gameplay centers on capturing and holding strategic control points to generate resources, with victory conditions including holding a certain number of points for a period or destroying all enemy HQ structures. The game received three expansion packs: Winter Assault (2005), Dark Crusade (2006), and Soulstorm (2008), each adding new factions, maps, and units. A remastered version, Warhammer 40,000: Dawn of War - Definitive Edition, was released on August 14, 2025, bundling the base game and all three expansions. The title spawned three sequels: Dawn of War II (2009), Dawn of War III (2017), and Dawn of War IV (2026). Developed by about 30 people over more than a year, the game established a lasting real-time strategy franchise within the Warhammer 40,000 setting.
Did You Know?
- The game was developed by Relic Entertainment and released by THQ in September 2004.
- The single-player campaign is set on the planet Tartarus and features the Blood Ravens 3rd Company led by Captain Gabriel Angelos.
- Three expansion packs were released: Winter Assault (2005), Dark Crusade (2006), and Soulstorm (2008).
Factions & Gameplay Innovation
Soulstorm brought two entirely new playable factions to the Dawn of War roster: the Imperial Sisters of Battle and the Dark Eldar. Beyond simply adding new armies, the expansion reworked several core mechanics. Every faction gained an aerial unit specifically designed to counter vehicles and structures, a tactical layer absent in earlier titles. The meta-campaign, while still Risk-style with 31 territories spread across four planets and three moons, dropped the persistent base system that had defined Dark Crusade. Instead, structures built in one territory would not carry over into the next, except for purchased reinforcements or the Sisters' unique forward-base passive ability. Each faction began with a signature passive ability, and a rival could steal that ability by conquering the faction's stronghold province and eliminating them as an active participant in the campaign. Army strength in attacks was also recalibrated, now scaling with the attacker's army size rather than the strength of the province they launched from.
The Kaurava Conflict
The narrative of Soulstorm centers on the Kaurava system, a region once firmly under Imperial control, defended by the Imperial Guard, with Ork-infested jungles on Kaurava II and dormant Necron tombs buried beneath Kaurava III. A sudden Warp Storm shatters this fragile order, awakening the Necrons and drawing Ork warboss Gorgutz, who absorbs the local primitive Orks into his warband. The storm also pulls in six additional factions: Farseer Caerys leads the Eldar against their ancient Necron foes; the Blood Ravens and Sisters of Battle turn on the Imperial Guard over suspicions of heresy; the Alpha Legion of Chaos rides the storm; the Tau seek to annex the system into their empire; and the Dark Eldar, typically avoiding large-scale war, see the chaos as a chance to harvest prisoners and souls. The campaign offers nine distinct endings, one for each faction, ranging from the Guard's vindication and full recolonization to the Necrons exploiting the living's infighting to awaken their dormant legions.
Multiplayer & Community Features
Multiplayer in Soulstorm carried forward the LAN and GameSpy network options familiar to the series, but introduced a medal system that rewarded players for achieving specific milestones, such as maintaining a five-to-one kill ratio. However, the system shipped with notable limitations: there was no in-game way to view the full collection of medals a player had accumulated, and certain player counts were restricted from joining online matches. These issues were acknowledged as bugs expected to be resolved through an official patch alongside other corrections. The expansion also maintained a unique access model: while Soulstorm functioned as a stand-alone title not requiring the original Dawn of War disc to launch, players needed the prior games installed and had to supply valid CD keys for them in order to select any faction other than the Sisters of Battle or Dark Eldar in multiplayer sessions. This meant the two new factions were the only ones freely available to all players in shared lobbies.
Canonical Legacy & Unresolved Fate
The Kaurava conflict's canonical outcome remains one of the series' most deliberately ambiguous threads. Dialogue in Dawn of War II reveals that Scout Sergeant Cyrus describes the campaign as a failure, with the Blood Ravens under Captain Indrick Boreale losing roughly half their manpower in a single operation. This catastrophic loss left the chapter too undermanned to risk their recruiting worlds in sub-sector Aurelia, forcing them into a defensive posture. Dawn of War III dialogue then confirms that Gorgutz's Orks were the force responsible for defeating the Blood Ravens, yet no in-game source definitively states which faction ultimately held the Kaurava system. The Chaos ending, in which a latent psyker Guardsman unknowingly summons the Alpha Legion, and the Necron ending, in which the dead exploit the living's infighting to awaken their legions, both carry weight in the broader lore. The result is a system whose fate is left deliberately open, giving the tabletop and video game canons a shared sense of unresolved history.
Frequently Asked Questions
Who developed and published Warhammer 40,000: Dawn of War?
Relic Entertainment built the game while THQ handled publishing. It launched in North America on September 20, 2004, and arrived in Europe on September 24 of that year.
What tabletop wargame is Warhammer 40,000: Dawn of War based on?
The title is a real-time strategy adaptation of Games Workshop's Warhammer 40,000 tabletop wargame, translating its grimdark military sci-fi setting into a PC strategy format.
How well did the Dawn of War franchise sell?
By January 2013, the Dawn of War series as a whole had surpassed seven million copies sold worldwide.
Is there a remastered collection of Warhammer 40,000: Dawn of War?
Yes, a Definitive Edition was later released that bundles the original game together with its expansions into a single package.
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