Kirby Fighters 2
A 2020 Kirby fighting sequel with roguelike story mode.
mira66 · CC BY 2.0
Kirby Fighters 2 is a 2020 platform fighting game for the Nintendo Switch, developed by HAL Laboratory and Vanpool and published by Nintendo. It is the direct sequel to Kirby Fighters Deluxe and uses a modified version of the Kirby Star Allies engine. The game features characters and assets from the Kirby franchise and was released worldwide in September 2020, though it was accidentally leaked prior on the Play Nintendo website.
Quick Facts
- Title
- Kirby Fighters 2
- Developer
- HAL Laboratory · Vanpool
- Publisher
- Nintendo
- Director
- Shinya Kumazaki · Tadashi Kawai · Yumi Todo · Jun Taniguchi
- Producer
- Tadashi Kamitake · Jun Tsuda · Toyokazu Nonaka · Akira Kinashi
- Designer
- Natsuki Tsuji
- Programmer
- Yohei Fukuda
- Composer
- Kiyoshi Hazemoto · Hirokazu Ando · Yuki Shimooka · Jun Ishikawa
- Series
- Kirby
- Platforms
- Nintendo Switch
- Released
- September 23, 2020
- Genre
- Fighting game
Facts from the source article.
Lore & Background
Kirby Fighters 2 is a platform fighting game for up to four players on the same console or via online/local play. Each player chooses an ability based on copy abilities from prior Kirby games, including the Wrestler Kirby ability, which first appeared in Kirby Star Allies as a Friend Ability, each with a different moveset. Most characters are variants of Kirby, but King Dedede and Meta Knight are also playable. The story mode, The Destined Rivals, is divided into five chapters where the player fights CPU-controlled enemy Kirbys with randomized copy abilities alongside an ally. The latter three chapters culminate in battles against King Dedede and Meta Knight, and the mode includes roguelike elements with upgrade choices after each battle. In the final chapter, if the player's team loses three times, they must restart the chapter.
Reader's Guide
Kirby Fighters 2 was developed during the COVID-19 pandemic in Japan, with all developers working remotely. Game developer Tadashi Kawai noted that the single-player mode evolved from the idea of making a multiplayer game fun even when playing alone. The game received 'mixed or average' reviews on Metacritic, and OpenCritic reported that 36% of critics recommended it. Polygon described it as 'curious, cute, and lacking much definition, just like its namesake character.' Despite modest critical reception, the game expanded the Kirby fighting subseries with a new ability and a roguelike story mode, and its accidental pre-release leak on the Play Nintendo website drew attention. It remains a niche entry in the Kirby franchise, notable for its remote development circumstances and its use of the Super Kirby Clash engine.
Did You Know?
- Kirby Fighters 2 was accidentally leaked prior to release on the Play Nintendo website.
- The game was developed during the COVID-19 pandemic with all developers working remotely.
- The story mode, The Destined Rivals, includes roguelike elements where players choose upgrades after each battle.
- The Wrestler Kirby ability first appeared in Kirby Star Allies as a Friend Ability, not in Kirby Fighters 2.
Combat & Roster Design
Kirby Fighters 2 delivers a platform-fighting experience built for up to four players, whether they share a single Nintendo Switch console or connect through online and local multiplayer channels. At its core, the combat draws from the signature mechanics that have defined the Kirby series for decades. Players select a copy ability—drawn from the roster of powers seen across prior Kirby titles—to shape their fighter's moveset, with each choice offering a distinct set of attacks and behaviors. The sequel introduces one brand-new ability, Wrestler Kirby, expanding the strategic options beyond what appeared in the predecessor. While the majority of selectable fighters are various incarnations of Kirby himself, the roster also welcomes fan-favorite supporting characters such as King Dedede and Meta Knight, adding variety to team compositions. Beyond the central combat loop, the game offers a range of modes including a Single-Handed Mode that mirrors the single-player format from Kirby Fighters Deluxe, a four-player Battle Mode, dedicated Online and Local Play modes, and a Training environment for practicing techniques.
The Destined Rivals Campaign
The narrative campaign, branded as The Destined Rivals, structures its progression across five distinct chapters. In each encounter, players face a gauntlet of CPU-controlled enemy Kirbys whose copy abilities are randomized, keeping the pressure unpredictable. Combat is not a solo endeavor: the player fights alongside either a human partner or a computer-controlled ally, creating a cooperative dynamic throughout the run. The final three chapters build toward climactic showdowns against King Dedede and Meta Knight, giving the story arc a sense of escalating stakes. What sets the mode apart is its incorporation of roguelike design principles—after every battle, players are presented with a selection of upgrades to customize their team's trajectory, encouraging varied strategies across multiple playthroughs. The difficulty ceiling is enforced in the fifth chapter: should the player's team suffer three defeats, the entire chapter must be restarted from the beginning, adding a layer of tension that distinguishes the finale from the more forgiving earlier sections.
Development, the Leak, and a Remote Studio
Kirby Fighters 2 was crafted by HAL Laboratory in collaboration with Vanpool, with Nintendo handling publication, and it runs on the same engine that powered Super Kirby Clash. The title launched worldwide on September 23, 2020, via the Nintendo eShop, marking a six-year gap since the previous entry, Kirby Fighters Deluxe. A free demo became available shortly after the full release. However, the launch was marred by an early stumble: the game was inadvertently listed as a downloadable title on the Play Nintendo website before its official release date, effectively spoiling the surprise. Behind the scenes, developer Tadashi Kawai shared insights into the creation process through a personal blog post. He explained that the single-player mode grew out of a simple desire to make the game enjoyable even for someone playing alone, despite its multiplayer DNA. Notably, much of the development took place during the COVID-19 pandemic in Japan, with the entire team working remotely—a logistical challenge that shaped the project's trajectory.
A Mixed Critical Verdict
Critical response to Kirby Fighters 2 landed squarely in the middle of the spectrum. Metacritic, the prominent review aggregator, classified the game's reception as mixed or average, signaling a divide among reviewers rather than a consensus of praise or criticism. OpenCritic offered a slightly more granular picture, noting that the title earned fair overall approval, with 36 percent of surveyed critics extending a recommendation—a figure that suggests the game found a modest but not overwhelming audience of supporters. Polygon's review captured the game's identity in a single evocative line, describing Kirby Fighters 2 as curious, cute, and lacking much definition, just like its namesake character. This assessment reflects a broader critical sentiment: the game's charm and accessibility are genuine strengths, yet reviewers felt it lacked a sharp, distinguishing identity that would elevate it above its predecessor. The overall picture is of a well-made but ultimately unremarkable entry in a beloved franchise, one that satisfies casual fans while leaving critics searching for a memorable hook.
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Frequently Asked Questions
What is Kirby Fighters 2?
It is a 2020 platform fighting game for the Nintendo Switch that serves as the direct sequel to Kirby Fighters Deluxe. The title pits characters from the Kirby franchise against each other in a competitive format and also includes a roguelike story mode.
What engine does Kirby Fighters 2 run on?
The game is built on a modified version of the Kirby Star Allies engine, which gives its movement and combat a slightly different feel from earlier Kirby Fighters entries.
When was Kirby Fighters 2 released, and was there a leak?
The game launched worldwide in September 2020. Before that official date, it was accidentally made accessible on the Play Nintendo website, resulting in an early leak.
Who developed and published Kirby Fighters 2?
HAL Laboratory and Vanpool handled the development work, while Nintendo served as the publisher. It slots into the broader Kirby franchise alongside other action and fighting titles.
What makes the story mode in Kirby Fighters 2 stand out?
The campaign is structured as a roguelike, so each run features randomized elements that keep the experience varied. This distinguishes it from the more linear story modes typical of other platform fighters.
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