Brawlhalla
Free-to-play platform fighter with cross-play and 68 Legends.
Brawlhalla is a free-to-play platform fighting game from Blue Mammoth Games. It first launched on macOS, PlayStation 4, and Windows in 2017, with later versions arriving on Nintendo Switch, Xbox One, Android, and iOS. The game offers full cross-play across all these platforms. It was first shown at PAX East in April 2014, entered alpha that same month, and opened a beta in November 2015 before its full release in October 2017. There are 68 playable characters, called "Legends," each with unique stats, different loadouts, and cosmetic skins or crossovers.
On March 5, 2018, Ubisoft acquired Blue Mammoth Games, taking over publishing duties. As a result, Rayman joined the game on November 6, 2018—the same day Brawlhalla launched on Nintendo Switch and Xbox One. (Two other characters from his franchise, Globox and Barbara, were added later.) On July 27, 2022, Ezio from Assassin's Creed became the first crossover character from that series, joining the roster as a solo addition.
A July 6, 2018, Ars Technica article revealed player counts from a Steam API leak, showing Brawlhalla ranked 24th on Steam with 8,646,824 players among games using Steam Achievements. The Android version has over 10 million downloads. Ubisoft reported more than 20 million players by February 2019, and by April 2022, the game had reached 80 million players.
In most game modes, the goal is to knock opponents off the map into "blastzones," similar to Super Smash Bros. This can be done by attacking them into a blastzone or preventing them from returning to the stage so gravity pulls them down. Damage is shown by a color display around each character icon, shifting from white to red to black as hits accumulate. The darker the color, the farther the character flies when hit, until a hit sends them into a blastzone. Losing a stock causes a respawn on stage. The winner is either the last player with a stock or the one with the most points, depending on the mode.
The game supports local and online play. Competitive players can climb rankings in 1-on-1 matches or team up in duos for collaborative ranks, either in the standard stock mode or a rotating queue with a different mode each season.
Quick Facts
- Title
- Brawlhalla
- Developer
- Blue Mammoth Games
- Publisher
- Blue Mammoth Games (2017-2018) / Ubisoft (2018-present)
- Genre
- Platform fighter
- Engine
- Adobe AIR
- Released
- macOS, PlayStation 4, WindowsWW · October 17, 2017 / Nintendo Switch, Xbox OneWW · November 6, 2018 / Android, iOSWW · August 6, 2020
- Modes
- Single-player, multiplayer
- Platforms
- macOS, PlayStation 4, Windows, Nintendo Switch, Xbox One, Android, iOS
Facts from the source article.
Lore & Background
Brawlhalla was shown at PAX East in April 2014 and entered alpha later that month. An open beta became available in November 2015, followed by the game's full release in October 2017. On March 5, 2018, Blue Mammoth Games was acquired by Ubisoft, which took over publishing duties. As a result, Rayman was added on November 6, 2018, the same day the game launched on Nintendo Switch and Xbox One. (Globox and Barbara, also from the Rayman franchise, joined later.) On July 27, 2022, Ezio from Assassin's Creed became the first crossover character from that series, arriving as a solo addition.
Reader's Guide
Brawlhalla's significance lies in its accessibility and broad platform support, including full cross-play introduced on October 9, 2019. The game's simple controls and one-button special moves lower the entry barrier for new players, while its competitive ranked modes and rotating casual modes sustain long-term engagement. The business model uses a free-to-play structure with a weekly rotation of nine free characters, an in-game shop for purchasing Legends permanently, and a premium currency called Mammoth Coins for cosmetic items. A battle pass system with 85 tiers offers exclusive rewards, with both free and premium tracks. The game's player base grew substantially: a July 2018 leak showed 8,646,824 players on Steam; Ubisoft reported over 20 million players by February 2019; and by April 2022, Brawlhalla achieved 80 million players. The Android version alone has more than 10 million downloads. This growth reflects the game's success in the free-to-play fighting game market, supported by regular content updates and crossover characters from Ubisoft franchises.
Did You Know?
- Brawlhalla was shown at PAX East in April 2014 and went into alpha later that month.
- Full cross-play across all platforms was introduced on October 9, 2019.
From PAX East to Global Launch
Brawlhalla's journey from first public showing to worldwide release stretched nearly four years of iterative work under Blue Mammoth Games. The project debuted at PAX East in April 2014, and the team pushed straight into an alpha phase later that same month. For roughly a year and a half the title remained in closed testing before an open beta opened its doors to a much wider audience in November 2015. That extended beta window gave developers time to polish combat systems, balance the roster, and cultivate the community that would eventually carry the game past the eight-figure mark. The official launch arrived in October 2017, debuting simultaneously on macOS, PlayStation 4, and Windows. Rather than stopping at three platforms, Blue Mammoth kept expanding accessibility, shipping ports for Nintendo Switch, Xbox One, Android, and iOS in the months that followed. A defining pillar of the game's long-term design is full cross-play: regardless of which device a player owns, everyone shares the same online pool. That commitment to platform parity has remained a cornerstone of the experience from the very start of the multi-platform rollout.
Combat Philosophy and Movement Depth
At its core, Brawlhalla asks players to eject opponents from a bounded stage into one of four surrounding blastzones, a design philosophy closely echoing Super Smash Bros. The tension in every exchange comes from a damage indicator that shifts from white through red to black around each fighter's icon; the darker that ring, the more violently a hit will launch the character. Once a player is knocked past the boundary they lose a stock and respawn, and the match ends when one side runs out of stocks or accumulates the most points. Beneath this simple premise sits a surprisingly deep movement toolkit. Fighters can run, jump up to three times, dash horizontally, and execute directional dodges both in the air and on the ground. A gravity-cancel lets a player perform a grounded action mid-air, while fast-falling shortens descent time. Stages can even be gripped from the side, a clear nod to Mega Man X. Every Legend carries four stats—Strength, Dexterity, Defense, and Speed—each rated up to ten for a maximum combined total of twenty-two, and stances allow players to redistribute a single point between attributes to fine-tune their playstyle.
Freemium Design and a Growing Audience
Brawlhalla operates on a freemium model that deliberately lowers the barrier to entry. At any given time, nine Legends are available at no cost through a weekly rotation, a number that grew from six in late 2018 to eight in August 2020 before settling at nine. The full roster stands at sixty-eight characters as of early 2025, each offering distinct stat profiles, weapon pairings drawn from a pool of fifteen types, and a library of cosmetic skins. Players who wish to unlock the entire cast can do so through the in-game shop. This accessibility strategy clearly resonated with audiences. A July 2018 Steam API leak revealed the title sitting at twenty-fourth in player count with over eight and a half million registered accounts. By February 2019, Ubisoft reported the cumulative figure had crossed twenty million. The Android build alone surpassed ten million downloads. Then came the headline number: in April 2022, Brawlhalla announced it had reached eighty million players worldwide, a testament to how a free, cross-platform brawler with simple one-button specials can sustain a massive and growing community over five years.
The Ubisoft Era and Crossover Legends
The most consequential corporate shift in Brawlhalla's history came on March 5, 2018, when Ubisoft acquired developer-publisher Blue Mammoth Games. Ubisoft assumed publishing responsibilities, and the partnership quickly produced tangible content for players. On November 6, 2018, Rayman joined the roster alongside two additional characters from his franchise, and that same day marked the simultaneous launch of the Nintendo Switch and Xbox One editions, broadening the game's reach into living-room and handheld spaces. The crossover program continued years later: on July 27, 2022, Ezio Auditore from Assassin's Creed became the second major crossover Legend, accompanied by one more character from that universe. These additions sit within a broader roster of sixty-eight playable fighters, each distinguished by unique stat spreads, varied weapon loadouts, and a library of cosmetic skins and crossover cosmetics. Crucially, none of these platform or content expansions fragmented the player base—full cross-play ensures that a Switch owner can queue alongside a PC player in the same ranked ladder, keeping the competitive ecosystem unified regardless of which console or device a fan prefers.
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Frequently Asked Questions
What is Brawlhalla?
Brawlhalla is a free-to-play platform fighting game created by Blue Mammoth Games, where players battle using one of 68 unique characters known as Legends. Each Legend has distinct stats and loadout options, and the roster includes crossover skins from other franchises.
What platforms can I play Brawlhalla on?
The game launched in October 2017 on macOS, PlayStation 4, and Windows, with subsequent releases on Nintendo Switch, Xbox One, Android, and iOS. All platforms support full cross-play, so you can match against friends regardless of their device.
Who owns Brawlhalla now?
Blue Mammoth Games developed the title and handled publishing independently until March 5, 2018, when Ubisoft acquired the studio. Ubisoft has served as the publisher since that acquisition.
When was Brawlhalla first announced?
The game made its public debut at PAX East in April 2014 and entered alpha testing that same month. A public beta followed in November 2015, leading up to the full release in October 2017.
How does Brawlhalla make money if it's free?
The game uses a freemium model, meaning the core fighting experience costs nothing to access. Revenue comes from optional in-game purchases of cosmetic skins, crossovers, and other visual customizations for your Legends.
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