Platform Fighters Codexery

Indie Pogo

Indie crossover platform fighter with auto-jumping mechanic.

Indie Pogo

Indie Pogo is a crossover fighting game from Lowe Bros. Studios that brings together characters and stages from over 50 indie titles, including Shovel Knight, VVVVVV, Teslagrad, the Bit.Trip series, and Freedom Planet. The project reached its funding goal on Kickstarter in October 2017 and launched on Windows in July 2018. A Nintendo Switch version was announced but later put on hold due to licensing problems.

The game is a platform fighter where up to four players compete in open arenas with platforms, aiming to knock opponents off-screen or deplete their health. Its key twist is auto-jumping: characters automatically bounce back into the air whenever they land. Each fighter has aerial melee attacks and special moves based on their original game, like Shovel Knight using his Relics or Captain Viridian flipping gravity. Players can double-jump, air-dodge, grab in mid-air, perform parkour on walls and ground, and use a charge attack that keeps them grounded until released. A "pogo combo" happens by repeatedly bouncing on opponents' heads without touching the ground, earning gems. Five gems can be spent on a character-specific super move. A May 2019 update added "Augments"—up to three modifiers per character, such as an extra mid-air jump or doubled damage dealt and taken. The game has 15 stages, many with unlockable alternate layouts.

Modes include arcade mode (fighting a series of opponents, ending with Crow from Starblade's Nefarious), Challenge Mode (scenario-based tasks like Super Smash Bros. Event Matches), Infinite Pogo (surviving as many foes as possible), and training mode. It supports local four-player battles and online matchmaking. Coins earned after matches can buy characters, stages, skins, emblems, and taunts from an in-game shop; some skins and emblems are premium DLC. Collectible trophies based on other indie games are unlocked by completing arcade mode with each character, winning a bonus game, or spending coins at a gashapon machine.

At launch, the game had 12 playable characters. By October 2021, five more had been added through free updates, with four more planned for a total of 23.

Development was inspired by Super Smash Bros. and the iOS game Slam Bots, aiming to create a multiplayer version of the latter. Lowe Bros.

Quick Facts

Title
Indie Pogo
Engine
GameMaker Studio
Developer
Lowe Bros. Studios
Director
Trevor Lowe
Programmer
Chris Atkins
Artist
Tyler Conley
Composer
Robbie Dolan
Platforms
Microsoft Windows, Nintendo Switch
Released
Microsoft WindowsWW · July 10, 2018Nintendo SwitchWW · TBA
Genre
Fighting
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

Indie Pogo is a platform fighter in which up to four players battle across open arenas with platforms, aiming to deplete opponents' health or knock them off the screen. Its primary gameplay mechanic is auto-jumping: characters automatically jump back into the air upon landing. Each character has aerial melee attacks and special moves derived from their original game, such as Shovel Knight wielding his Relics or Captain Viridian inverting gravity. Players can perform double-jumps, directional air-dodges, mid-air grabs, parkour movement, and charge-based ground attacks. A unique 'pogo combo' involves repeatedly bouncing off opponents' heads without taking damage, earning gems that can be used to activate a character-specific super move. An update in May 2019 added optional gameplay modifiers called 'Augments'.

Reader's Guide

Indie Pogo holds significance as a crossover fighting game that celebrates independent game culture by bringing together characters from over 50 indie titles. Its auto-jumping mechanic distinguishes it from other platform fighters like Super Smash Bros., which inspired its development alongside the iOS game Slam Bots. The game's Kickstarter success, raising nearly $42,000 against a $25,000 goal, demonstrated community interest in indie crossovers. Its legacy is marked by a robust feature set including arcade mode, Challenge Mode, Infinite Pogo, training mode, local and online multiplayer, and an in-game shop for unlockable content. However, the game's future was clouded when development of a Nintendo Switch port was halted in July 2022 due to unspecified licensing issues, leaving the Windows version as the primary release. The game's inclusion of collectible trophies and premium downloadable content reflects its attempt to engage players beyond core gameplay.

Did You Know?

The Bounce-Driven Combat System

Indie Pogo distinguishes itself within the platform-fighter genre through a single, defining mechanic: auto-jumping. Rather than requiring players to manually press a jump button after every landing, characters in this Lowe Bros. Studios title spring back into the air the instant their feet touch a platform or the ground. This constant vertical motion shapes every interaction in the arena, from aerial melee strikes to the signature pogo combo, in which a player repeatedly bounces off an opponent's head without suffering damage. Each successful pogo combo awards gems, and collecting five unlocks a character-specific super move. Beyond the core bounce, the move set includes a double-jump, a directional air-dodge, a mid-air grab, parkour-style wall and ground movement, and a charge-based ground attack. In May 2019, an update introduced Augments, optional modifiers (up to three per character) that alter gameplay, such as the Air Jump augment granting an extra mid-air leap or the Double Edged augment doubling both damage dealt and damage taken. Battles take place across 15 stages, many of which offer unlockable alternate layouts, and up to four players can clash simultaneously.

A Crossover Roster Spanning the Indie Scene

Indie Pogo's most striking feature is its roster, which pulls characters and settings from more than fifty independent video games. At launch in July 2018, players could choose from fourteen fighters, including Shovel Knight, who wields his signature Relics in aerial combat, and Captain Viridian from VVVVVV, whose special move inverts her own gravity. Other represented titles include Teslagrad, the Bit.Trip series, and Freedom Planet. The roster continued to grow after release: by October 2021, five additional characters had been added through free updates, and four more were planned, bringing the projected total to twenty-three. Each fighter's special moves are drawn directly from their original game's mechanics, creating a crossover experience where players recognize and celebrate the source material. Beyond the core roster, the game offers purchasable character skins, taunts, and profile emblems through an in-game coin shop, with select premium skins and emblems available as downloadable content. Collectible trophies themed after other indie titles can be earned by completing arcade mode with each character, winning a bonus game, or spending coins at an in-game gashapon machine.

From Self-Funding to Kickstarter and Beyond

Lowe Bros. Studios took a long, independent path to bring Indie Pogo to players. The team self-funded development for three years before turning to crowdfunding, launching a Kickstarter campaign on September 12, 2017, with a modest $25,000 goal. The campaign ultimately raised nearly $42,000, validating the community's appetite for a crossover fighter rooted in the indie scene. The game drew creative inspiration from the Super Smash Bros. series and an iOS title called Slam Bots, with the developers aiming to create a multiplayer experience in that spirit. After the successful funding push, Indie Pogo shipped for Microsoft Windows on July 10, 2018. In December 2020, Lowe Bros. Studios announced a Nintendo Switch port that would include the full character roster. However, in July 2022, the studio revealed that development on the Switch version had been halted due to unspecified licensing issues, leaving the port in a state of uncertainty despite the game still being listed as in development for that platform.

Game Modes, Progression, and the Coin Economy

Beyond quick local four-player brawls and online matchmaking, Indie Pogo offers a layered set of single-player and structured modes. The arcade mode challenges players through a gauntlet of opponents, culminating in a showdown against Crow, the final boss from Starblade's Nefarious. Challenge Mode presents specific scenario-based tasks reminiscent of Super Smash Bros. Event Matches, while Infinite Pogo tasks players with defeating as many opponents as possible before their health runs out. A traditional training mode lets players practice against an AI opponent. Progression is driven by a coin economy: every battle awards coins that can be spent at an in-game shop on new characters, stages, skins, emblems, and taunts. Additional skins and emblems are sold as premium downloadable content. The game also features collectible trophies based on other indie titles, obtainable by completing arcade mode with each character, winning a bonus game, or purchasing them from a gashapon machine using accumulated coins.

Frequently Asked Questions

What is Indie Pogo?

Indie Pogo is a four-player platform fighter developed by Lowe Bros. Studios that assembles characters and stages from more than 50 indie games into shared arenas. It launched on Windows in July 2018 after crowdfunding nearly $42,000 on Kickstarter in late 2017.

What is the auto-jump mechanic in Indie Pogo?

The game's signature twist is an auto-jumping system that handles vertical movement automatically, letting players focus on horizontal positioning and attacks while bouncing across open, multi-level arenas. This distinguishes it from traditional platform fighters where every jump is manually triggered.

How many playable characters does Indie Pogo have?

Twelve characters were available at launch, with a total of twenty-three planned across the roster. The line-up pulls from titles such as Shovel Knight, VVVVVV, Teslagrad, the Bit.Trip series, and Freedom Planet.

Why didn't Indie Pogo come to Nintendo Switch?

A Switch port was announced during the project's early development but was ultimately shelved because of licensing complications with the various indie IP holders. The game remains a Windows-only release as of the information available.

How does a match in Indie Pogo work?

Up to four players battle in open arenas built with platforms, and the objective is either to knock opponents off the visible screen or drain their health bar to zero. The auto-jump system keeps the pace fast since players rarely need to worry about timing a jump to stay on a platform.

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