Narnia Codexery

Magical creatures in The Chronicles of Narnia

Fantastical beings from C. S. Lewis's Narnian mythology.

Magical creatures are a central element of the fictional world of Narnia, featured throughout The Chronicles of Narnia book series and related media created by C. S. Lewis. These beings draw from Greek, Norse, Arthurian, and Christian mythologies, as well as Lewis's own inventions, and appear across the seven books as the protagonists travel through Narnia and neighboring lands such as Archenland, Calormen, and the Great Eastern Ocean.

Quick Facts

Creator
C. S. Lewis
First appearance
The Lion, the Witch and the Wardrobe (1950)
Notable types
  • Centaurs
  • fauns
  • satyrs
  • dryads
  • talking animals
Mythological influences
  • Greek
  • Norse
  • Arthurian
  • Christian

Facts from the source article.

Did You Know?

List of creatures

Centaurs in Narnia combine the upper body of a human with the lower body of a horse, as in Greek mythology, but unlike many Greek portrayals of centaurs as wild and violent, Narnian centaurs are consistently depicted as wise, prophetic, and loyal. They are skilled in astronomy and divination, reading the stars to foretell future events, and are also formidable warriors due to their size and strength. Centaurs appear in five of the seven Chronicles of Narnia books and in two of the three Disney film adaptations.

In The Lion, the Witch and the Wardrobe, four centaurs serve in Aslan's army, described as resembling part English farm horse and part giant; they help rescue Edmund from the White Witch and fight in the final battle. Additional centaurs appear as stone statues in the White Witch's castle, later restored by Aslan. The 2005 Disney film expands the centaur presence to dozens, including both males and females, and introduces the character Oreius, who leads Aslan's army until the Pevensie children arrive.

Oreius helps rescue Edmund, organizes troops after Aslan's death, and is turned to stone by the White Witch after killing her minotaur general; he is later seen restored at the coronation.

Humans

Humans in Narnia have diversified into distinct societies. The Archenlanders descend from King Frank, the first king of Narnia who came from Earth in The Magician's Nephew, and live south of Narnia in Archenland. The Calormenes are dark-skinned humans from the desert region of Calormen, known for worshipping the deity Tash. The Telmarines originate from Earth pirates who entered Narnia through a portal; they sought to eliminate magical creatures, but their descendant Caspian X later restored peace.

Talking animals

In The Magician's Nephew, the great lion Aslan creates Narnia and grants some animals the ability to speak, making them larger than their non-speaking counterparts. Talking animals appear throughout the series, primarily as allies to Aslan and the protagonists, though some, like the ape Shift, act as antagonists. They are divided into avian, mammal, and reptile categories; Lewis did not include talking fish, amphibians, or invertebrates. In Prince Caspian, the talking mouse Reepicheep stands two to three feet tall on his hind legs.

Talking animals can lose their speech permanently: during the Telmarine occupation, many retreated and devolved into dumb beasts. In The Last Battle, a talking cat named Ginger, allied with Shift, enters a stable to pretend to speak with the false god Tashlan but encounters the real Tash; he flees in terror, shrinks in size, and reverts to a normal cat, losing his ability to speak.

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