Madden NFL Codexery

Joe Montana

Sega's first football title for the Genesis, featuring Joe Montana and released without official NFL or NFLPA licenses.

Joe Montana Football is a December 1990 American football video game published by Sega. While the title features Joe Montana as a playable character, it was released without licenses from the National Football League or the NFL Players Association, meaning no other players or official team names appear in the game. As an early Sega-published football title for the Genesis, it helped establish the company in the sports genre, though it is not directly connected to the later NFL 2K series. The game was developed to leverage Montana's star power after Sega of America president Michael Katz signed Montana to a $1.7 million five-year contract, aiming to create instantly recognizable titles for the Genesis console.

Quick Facts

Developer
BlueSky Software (MS, GG); Park Place Productions (Genesis, DOS)
Publisher
Sega
Platforms
  • Master System
  • Game Gear
  • Sega Genesis
  • MS-DOS
Genre
Sports (American football)
Modes
Single-player, multiplayer

Lore & Background

Following the Genesis launch in the United States, Sega contracted celebrities and athletes to build a library of recognized titles. Despite Japanese executives' concerns about covering costs, Michael Katz signed Joe Montana to a $1.7 million five-year deal. The project originated as an update to Great Football but faced significant hurdles when developer Mediagenic (Activision) failed to deliver the game by the scheduled November 1989 date due to internal turmoil. With Christmas release at risk, Sega approached Electronic Arts and Trip Hawkins for assistance. Hawkins agreed to help but refused to cancel his own Genesis version of John Madden Football, choosing instead to work on both projects simultaneously.

Reader's Guide

Gameplay follows a simplified version of standard American football rules, offering options to select different teams, adjust player counts, and toggle penalties. Players can choose from three modes: a normal game, a two-minute drill, or the Sega Bowl mode. Four Famitsu reviewers praised it as highly realistic and well-crafted, though some noted it might be difficult for non-fans of the sport. While not as successful as the Madden series, the game sold 250,000 units and helped establish the Genesis as a top platform for sports simulations. It proved to Sega that sports games were worthwhile investments, eventually leading to four sequels developed by BlueSky Software before the franchise rebranded.

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