Hudson Soft Games of the 1990s Codexery

Super Bomberman 2

A 1994 action maze game with strategic bomb-laying gameplay.

In 1994, Hudson Soft and developer Produce! released Super Bomberman 2 for the Super Nintendo. This action maze game is the second in the Super series and stands out as the only entry lacking a cooperative two-player story mode. It later appeared in the 2026 Super Bomberman Collection compilation.

Quick Facts

Developer
Produce!
Publisher
  • JP/NA
  • Hudson Soft
  • EU
  • Virgin Interactive Entertainment
Producer
Raoh Shimada
Designer
Takayuki Hirai
Programmer
  • B. Hanawa
  • Teturou Kiyomoto
  • Toshiyuki Suzuki
Artist
Jun Kusaka; Junya Numakunai
Composer
Yasuhiko Fukuda
Series
Bomberman

Facts from the source article.

Gameplay

The story mode involves navigating maze-like areas filled with blocks, monsters, and switches. The player lays bombs to destroy all monsters and flip switches, opening a gate to the next area. Destroying blocks reveals power-ups that increase bomb count, firepower, speed, or grant abilities like remote control bombs, throwing bombs, and an extra hit. There are five worlds, each ending with a boss fought on foot before retreating into a giant machine. Battle Mode supports two players, or four with a multitap, across ten arenas. Matches can be battle royal or team matches, and the G-Bomber option makes the winner golden and grants a power-up determined by a spinning wheel.

Story

Five evil cyborgs called the Five Dastardly Bombers seek to take over the universe. They capture the original Bomberman on Earth and imprison him in their space station. He awakens in the dungeon of Magnet Bomber and fights through four worlds, challenging Golem Bomber, Pretty Bomber, Brain Bomber, and their leader Plasma Bomber to free Earth and himself.

Reception

Famitsu reported first-week sales of 153,587 copies in Japan and lifetime sales of 730,000 copies there. Micom BASIC Magazine ranked the game second in popularity in its August 1994 issue, and it received a 23.7/30 score in a Super Famicom Magazine readers' poll. Critics gave generally favorable reviews. GamePro's Lawrence Neves praised the strategic gameplay, graphics, and music but noted the single-player mode was less engaging than multiplayer. Next Generation rated it five stars out of five, calling it 'God's perfect party game.' In 1996, Next Generation named it the third best game of all time, stating it epitomizes executing a simple concept faultlessly with superb control and balanced play. In 1999, Next Generation ranked it 30th on its 'Top 50 Games of All Time,' calling it a timeless reminder of 16-bit ingenuity. IGN ranked it 89th on its 'Top 100 SNES Games of All Time.' Total! ranked it third on its 1995 'Top 100 SNES Games.' GamesMaster ranked it sixth in 'The GamesMaster SNES Top 10' in 1996 and tenth in its 'Top 100 Games of All Time,' calling it the best multiplayer game in the world.

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