Battle Grand Prix
A Formula One racer with changing weather and two-player mode.
Battle Grand Prix is a Formula One racing video game developed by KID. It allows one or two players to compete in three Grand Prix races, with team cars distinguished by different color schemes. Courses range from blacktop to concrete, and rain is included as a gameplay element.
Quick Facts
- Developer
- KID
- Publisher
- Naxat Soft (JP); Hudson Soft (NA)
- Designer
- Motoyuki Inoue
- Programmer
- Shinobu Yagawa
- Artist
- Kazuhiro Iizuka
- Composer
- Yusuke Takahama (uncredited)
- Platforms
- Super Nintendo Entertainment System
- Released
- March 27, 1992 (JP); April 1993 (NA)
Facts from the source article.
Reception
Battle Grand Prix drew a mixed response from critics, with most evaluating it as an imported title. Jean-Marc Demoly of Joystick praised the game's audiovisual presentation and controls. Joypad's Ho U. had a more divided opinion on the graphics, sprite animations, controls, and sound. The British magazine Super Pro noted the game was difficult to master but found it more enjoyable than F-1 Grand Prix thanks to its two-player mode and realism. Nintendo Power highlighted the variety of game modes, car customization, and number of tracks, but took issue with the small car sprites, lack of realistic driving feel, absence of a track map, and the inability to select a computer opponent. Electronic Gaming Monthly's four reviewers appreciated the extensive option settings, modes, and courses, yet criticized the controls and the overhead split-screen perspective for being annoying and blocking obstacles, calling it a simple and average racer. Reviewing the Japanese release, Computer and Video Games' Paul Rand liked the clear, bright visuals but panned the engine noise, poor music, irritating gameplay, and poorly implemented controls, labeling the game "dull" and "insipid." Video Games' Jan Barysch thought the changing weather was a nice feature and found the distance bar useful for avoiding collisions, but deemed the graphics mediocre and gameplay below-average. Robert Reischmann noted the split-screen perspective, two-player mode, and lack of saving options; he praised the visuals but had mixed feelings about the sound and controls, saying the game's ideas got "miserably" lost in its concept. Aktueller Software Markt's Michael Suck commended the title for its audiovisual presentation and realism.
More in Hudson Soft Games of the 1990s
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