DoReMi Fantasy
A whimsical platformer sequel to Milon's Secret Castle.
DoReMi Fantasy is a 1996 platform game by Hudson Soft for the Super Famicom. It was released in Japan as a sequel to Milon's Secret Castle (1986) and was later re-released for the Virtual Console in 2008.
Quick Facts
- Developer
- Hudson Soft
- Director
- Yukiko Mikami
- Producer
- Shigeki Fujiwara; Takeshi Sawaguchi
- Designer
- Tadayuki Kawada; Koji Innami
- Programmer
- Yasuhiro Kosaka
- Atsuo Nagata
- Tetsuharu Takashima
- Composer
- Jun Chikuma
- Artist
- Shoji Mizuno
- Naoto Yoshimi
- Kozue Satoh
- Released
- March 22, 1996 (JP)
Facts from the source article.
Did You Know?
- The art director for the game was Shoji Mizuno, character designer of the Bomberman series.
- The re-release for Virtual Console was untranslated with Japanese text.
- The game has become a rare sought after collector's item.
Gameplay
DoReMi Fantasy takes a different approach than its predecessor, Milon's Secret Castle. While the original blended platforming with puzzles and exploration inside a gloomy castle, this sequel is a straightforward platformer with a brighter, more playful atmosphere. The setting shifts from a dark castle full of interconnected rooms to seven themed worlds shown on a world map. Each world contains several levels that must be completed in order, ending with a boss fight. Before facing each boss, Milon must navigate a dark fort or outpost that recalls the first game's style—these are large, open stages where players need to explore, find a hidden key, and unlock the exit.
Milon still uses bubbles as his main attack, but now he traps enemies inside them first and then knocks them away before they can break free. As in the original, bubbles can break soft blocks to reveal secret areas, paths, or hidden items. There are also stronger attack options and power-ups that improve his bubble-blowing, such as increasing his range or letting him blow more bubbles at once. A new ability lets Milon jump on enemies to stun them temporarily, though only bubbles can defeat them for good.
Milon's health is shown by his clothing color. When unharmed, his outfit is green. After one hit, it turns blue, and after a second, red. Taking a hit while wearing red costs a life. Health can be restored by picking up overalls: a single pair restores one health point, and twin overalls restore two. Unlike the first game, losing a life doesn't automatically end the game, as extra lives can be collected. Various items help Milon through levels, including winged boots that let him slow his fall by holding the B button in midair, and bubblegum that saves him from falling into a bottomless pit but is used up after one rescue.
More in Hudson Soft Games of the 1990s
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