Guilty Gear Codexery

I-no

A minion of Asuka R. Kreutz who works towards her own goals, manipulating fighters against each other.

I-No (EE-no; Japanese: イノ, romanized: Ino) is a character in Arc System Works' Guilty Gear fighting game series. Created by Daisuke Ishiwatari and first appearing in the 2002 video game Guilty Gear X2, she was originally conceived as a replacement for the character Justice, and a combination of a wizard and a musician. Ishiwatari designed her to be "the ultimate erotic character", making her cruel and sexually aggressive, while basing her physical appearance on musician Ringo Sheena. She is a minion of the villain Asuka R. Kreutz, though works towards her own goals, and often manipulates the other fighters against each other. Since her initial appearance, she has since gone on to appear as a playable character in most Guilty Gear games, as well as several mobile games. She is voiced in Japanese by Kikuko Inoue, and by Amber Lee Connors in the English localization of Guilty Gear Strive.

Quick Facts

Series
Guilty Gear
First game
Guilty Gear X2 (2002)
Creator
Daisuke Ishiwatari
Based on
Ringo Sheena
Voice
EN: Amber Lee Connors, JA: Kikuko Inoue

Lore & Background

I-No first appears in Guilty Gear X2 as a playable character, while also serving as the antagonist and final boss. She works under series villain Asuka R. Kreutz, though of her own accord due to wanting to see what happens when his plans come to fruition. To this end she tries to eliminate anyone that can impede his goals, particularly manipulating the other characters against each other to this end. Able to manipulate time and causality, Guilty Gear Xrd reveals she is a magic being created from humanity's "hopes and desires" for a better future, with half of her power having been stolen by villain Happy Chaos to prevent her from becoming all-powerful and destroying the world.

After this revelation, I-No becomes obsessed with finding the answer to her purpose in Guilty Gear Strive. However even after recovering her power she is unable to, and tries to pass her abilities onto all of humanity so they might be able to in the future, despite the consequences. The protagonists fight her, and in the ensuing battle her body is destroyed. In her dying moments, I-No realizes that fellow time traveller Axl Low is an alternate timeline incarnation of her former boyfriend Will, and she uses her powers to reunite him with her counterpart from his timeline, Megumi.

Reader's Guide

When designing her gameplay they pulled from several elements of Justice's, in particular her projectile attacks as well as allowing her to fight well while in the air, while also having effective close-range attack options. Of the moves they designed for, "Megalomania", an attack that fills the screen with projectiles after a pause, proved to be the hardest to create. In addition to her aerial gameplay, she can also quickly rush down opponents, dashing forward with attacks such as "Sultry Performance" or "Stroke the Big Tree".

Meanwhile, attacks such as "Antidepressant Scale" fire a projectile that she can control the vertical trajectory of, and does increased damage the farther it travels. I-No was designed to be more difficult to use overall, and a character they wanted players to practice with heavily. However, with Strive, they simplified some of the inputs necessary for her attacks, to try and increase her accessibility for players. In each installment of the series her outfit remained consistent until her appearance in Guilty Gear Strive, in which it was changed entirely.

While the red witch's hat, black gloves, choker, thigh-high boots and blue guitar remained, her dress was replaced with short shorts, and a belt atop them that featured coat tails hanging off it. Regarding the design change, Ishiwatari stated it was to take into account global audiences, not wanting it to be seen as due to "regulations" but instead a "change in expression" to "allow more users to play the game".

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