Pokémon Conquest
A crossover of Pokémon and Nobunaga's Ambition.
Pokémon Conquest is a tactical role-playing game for the Nintendo DS from 2012, blending Pokémon with the Nobunaga's Ambition series. Tecmo Koei handled development, while The Pokémon Company and Nintendo published it. The crossover idea came from Pokémon Company president Tsunekazu Ishihara, a fan of Nobunaga's Ambition. It launched in Japan on March 17, 2012, and reached North America, Australia, and Europe later that year.
Quick Facts
- Developer
- Tecmo Koei
- Publisher
- The Pokémon Company (JP); Nintendo (WW)
- Director
- Osamu Mieda
- Producer
- Hisashi Koinuma
- Series
- Pokémon; Nobunaga's Ambition
- Genre
- Tactical role-playing game
- Modes
- Single-player, multiplayer
- Platforms
- Nintendo DS
Facts from the source article.
Plot
In the Ransei region, a legend says that unifying its 17 kingdoms allows one to meet Arceus, the Pokémon who created the land. This legend sparks the region’s conflict, ending its peaceful era. The protagonist, the Warlord of Aurora, meets Oichi, who explains that Oda Nobunaga wants to use Arceus’s power to destroy Ransei. The player defeats Nobunaga, unites the kingdoms, and finds Arceus before battling him again. Nobunaga had planned to destroy Arceus to end the fighting, but he stops when the player remains unaffected by their link to Arceus. The kingdoms are then restored to their rightful owners.
Development
Development began from mutual interest between the creators of Pokémon and Nobunaga's Ambition, after Ishihara asked the Pokémon team about combining the series and enlisted Hisashi Koinuma. Tecmo Koei handled programming, art, graphics, and sound, while design documents and concepts were collaborative. Osamu Mieda developed the game. Balancing the challenge to appeal to Pokémon fans was the most difficult part. The game was first revealed at Shueisha's Jump Festa on December 17, 2011. On April 4, 2012, it was announced for U.S. release as Pokémon Conquest on June 18, 2012. Localization was handled by The Pokémon Company International; the team decided to keep Japanese names and terms, as English names for Japanese characters would seem too strange. Marketing focused on the angle 'A new way to play Pokémon' due to concerns about strategy RPGs being less popular outside Japan.
Reception
Critics gave Pokémon Conquest a warm reception, earning an 80 out of 100 on Metacritic. Reviewers from Famitsu highlighted how easy it was for younger players to pick up, its strong replay value, and the clever blend of Pokémon with a classic Japanese historical backdrop. Several outlets, including IGN, GamesRadar+, and Nintendo Life, rank it among the best Nintendo DS titles. In Japan, it topped the sales charts during its debut week with over 172,000 units sold, and by the close of 2012, that figure had reached more than 341,000 copies.
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