Game Boy Wars
Japan-only portable sequel to Famicom Wars.
Game Boy Wars is a 1991 turn-based strategy video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Game Boy. Released only in Japan, it is the second game in the Wars series, serving as a portable follow-up to the 1988 Famicom Wars. A series of sequels to the original Game Boy Wars were later developed and published by Hudson Soft.
Quick Facts
- Developer
- Nintendo R&D1; Intelligent Systems
- Publisher
- Nintendo
- Director
- Hirofumi Matsuoka
- Producer
- Satoru Okada
- Programmer
- Toru Naruhiro
- Composer
- Ryoji Yoshitomi
- Series
- Wars
- Platforms
- Game Boy
Facts from the source article.
Sequels
Several sequels to the original Game Boy Wars were published years later, developed and published by Hudson Soft rather than Nintendo and Intelligent Systems. Game Boy Wars Turbo, released on June 24, 1997, is an enhanced version featuring an improved CPU decision-making algorithm for swifter battles, 50 new maps, and Super Game Boy support. It was released exclusively in a tin, unlike the cardboard boxes of most Game Boy games. An alternate version of Turbo was a promotional giveaway by Weekly Famitsu, containing maps submitted by readers.
Game Boy Wars 2, released on November 20, 1998, supports the Super Game Boy and Game Boy Color, with a further improved CPU algorithm and visual indicators for movement and attack spaces. It includes 54 new maps. Game Boy Wars 3, the final Hudson sequel, was released on August 30, 2001 for the Game Boy Color, a month before the North American release of Advance Wars. Its working title was Game Boy Wars Pocket Tactics.
Game Boy Wars 3 departs from previous titles by modeling its gameplay after Hudson's Nectaris series. Indirect attack units can move and attack in the same turn. Producing units requires not only funds but also construction materials delivered to factories and cities by construction units, which can also cut down trees and create roads.
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