Clausewitz Engine
The engine that powers Paradox's grand strategy worlds.
The Clausewitz Engine is a proprietary game engine developed by Paradox Development Studio, first introduced in 2007 with Europa Universalis III. Named after the Prussian general Carl von Clausewitz, the engine is written in C++ and provides a 3D view of part or the totality of the world map, depending on the game.
Quick Facts
- Developer
- Paradox Development Studio
- First used in
- Europa Universalis III (2007)
- Type
- 3D game engine
- Notable games
- Europa Universalis III
Lore & Background
The Clausewitz Engine debuted in 2007 with Europa Universalis III. Sengoku (released 2011) was not the first game to use the Clausewitz Engine; that distinction belongs to Europa Universalis III. The 'Clausewitz 2' designation is not an official widely-recognized term. Imperator: Rome (released 2019) was built using Clausewitz with the addition of a new 64-bit software called 'Jomini' (named after 19th century Swiss general Antoine-Henri Jomini), which allows for better 3D rendering and easier mod creation. The improved engine also features support for DirectX 11.
Reader's Guide
The Clausewitz Engine is designed to be open to anyone who wishes to modify the original game files to create mods, allowing modding with as little as a text editor. This has led to strong modding communities for each of Paradox's games.
More in Development & Legacy
Elsewhere in Europa Universalis
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