Technology Groups
Geography dictates innovation, locking nations into distinct paths of historical technological advancement.
Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Paradox Entertainment (now Paradox Interactive). The game is historically accurate and recreates 300 years of history from 1492 to 1792. It lets the player take control of one of seven European nations (others are available in different scenarios), expanding power through military might, diplomacy, and colonial wealth. The game takes place on a two-dimensional map divided into approximately 1,500 provinces and proceeds in a pausable real-time format. Part of the presented world is invisible (terra incognita), but it is possible to explore individual provinces.
Quick Facts
- Game
- Europa Universalis
- Developer
- Paradox Development Studio
Lore & Background
It only states that the player can allocate part of the budget to research, that technological progress is linear and consists of reaching higher levels in four areas (army, navy, infrastructure, and trade), and that with progressive development the player gains new capabilities such as improved units.
Reader's Guide
The only information about technology is that the player can allocate part of the budget to research, technological progress is linear in four areas (army, navy, infrastructure, and trade), and progressive development grants new capabilities like improved units. The player can also increase spending to maintain stability or abandon subsidies to increase the state treasury at the expense of rising inflation.
Did You Know?
- Europa Universalis was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993.
- The game went gold on January 23, 2001.
- The game recreates 300 years of history from the Age of Discovery in 1492 to Napoleon's rise to power in 1792.
More in Gameplay & Mechanics
Elsewhere in Europa Universalis
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