Duke Nukem Codexery

Duke Nukem 3D: Episode 1 – L.A. Meltdown

Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth.

Duke Nukem 3D: Episode 1 – L.A. Meltdown

Duke Nukem 3D is a 1996 first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.

Character
Duke Nukem
Role
Protagonist
Affiliation
Independent (unofficial defender of Earth)
First appears
Duke Nukem 3D (1996)
Status
Alive (as of episode's end)

Lore & Background

The game picks up right after the events of Duke Nukem II, with Duke returning to Earth in his space cruiser. As Duke descends on Los Angeles in hopes of taking a vacation, his ship is shot down by unknown hostiles. While sending a distress signal, Duke learns that aliens are attacking Los Angeles and have mutated the LAPD. With his vacation plans now ruined, Duke hits the 'eject' button, and vows to do whatever it takes to stop the alien invasion. In Episode One: L.A. Meltdown, Duke fights through a dystopian Los Angeles, is captured by pig-cops, escapes an alien-controlled penitentiary, tracks down the alien cruiser in the San Andreas Fault, and kills an Alien Battlelord in the final level. He discovers the aliens were capturing women and detonates the ship.

In Their Own Story

The sirens wail over a burning Los Angeles. Duke Nukem, fresh from a workout and still in his tank top, steps out of his trailer to find the Hollywood sign replaced by alien glyphs. A pig-faced cop snarls, raises its gun, and opens fire. Duke grins, grabs his shotgun, and mutters, 'It's time to kick ass and chew bubble gum... and I'm all out of gum.' The invasion has begun—and Duke is the only one who can end it, one explosive one-liner at a time.

Reader's Guide

As a first-person shooter whose gameplay is similar to Doom, the gameplay involves moving through levels presented from the protagonist's point of view, shooting enemies on the way. The environments are highly destructible and interactive; most props can be destroyed by the player. Levels were designed in a fairly non-linear manner such that players can advantageously use air ducts, back doors, and sewers to avoid enemies or find hidden caches. Duke's arsenal consists of the 'Mighty Foot' (a basic kick attack), a pistol, a shotgun, a triple-barrelled chain gun, a rocket-propelled grenade launcher, pipe bombs, freezethrower and shrink rays, laser land mines, and the rapid-fire 'Devastator' rocket launcher. The Atomic Edition version also has an 'Expander', the opposite of the shrink-ray weapon. The 20th Anniversary World Tour version also has an 'Incinerator', the opposite of the freezethrower. Various items can be picked up, including portable medkit, steroids, night vision goggles, HoloDuke, protective boots, aqua-lung, and jet pack.

Did You Know?

Frequently Asked Questions

What is the plot of Duke Nukem 3D: Episode 1 – L.A. Meltdown?

This chapter details a sudden alien invasion that turns Los Angeles into a war zone filled with hostile creatures and destroyed landmarks. Duke must fight through infested locations like strip clubs to reclaim the city for humanity.

Who is the protagonist of this campaign?

The story follows Duke Nukem, an independent hero who acts as Earth's unofficial defender against the extraterrestrial threat. He operates alone but remains alive and ready to fight throughout the episode.

How does the L.A. Meltdown storyline end?

Duke successfully eliminates the primary alien commander threatening the area, securing a temporary victory for humanity. This conclusion leaves him prepared to continue fighting as the invasion expands beyond Los Angeles.

What makes this episode unique compared to other shooters?

It established the series' signature blend of crude humor, destructive environments, and fast-paced combat mechanics. Players are encouraged to smash objects and explore interactive spaces while engaging in over-the-top action.

Why is L.A. Meltdown important to the franchise's history?

As the opening installment of the 1996 landmark title, it set the template for all future entries in the series. It remains a defining moment that influenced the first-person shooter genre during the mid-1990s.

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