Duke Nukem Codexery

Interactive environments

Hail to the King, Baby!

Duke Nukem 3D is a 1996 first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by Apogee Software.

Quick Facts

First appears
Duke Nukem 3D (1996)
Role
Gameplay mechanic enhancing immersion and player agency
Affiliation
Duke Nukem franchise
Notable examples
  • Urinals
  • arcade machines
  • stripper poles
  • breakable glass
  • explosive barrels
Legacy
Influenced later FPS games like Half-Life and Deus Ex

Lore & Background

The game picks up after the events of Duke Nukem II, with Duke already on Earth. As Duke descends on Los Angeles in hopes of taking a vacation, his ship is shot down by unknown hostiles. While sending a distress signal, Duke learns that aliens are attacking Los Angeles and have mutated the LAPD. With his vacation plans now ruined, Duke hits the 'eject' button, and vows to do whatever it takes to stop the alien invasion.

Reader's Guide

As a first-person shooter whose gameplay is similar to Doom, the gameplay of Duke Nukem 3D involves moving through levels presented from the protagonist's point of view, shooting enemies on the way. The environments are highly destructible and interactive; most props can be destroyed by the player. Levels were designed in a fairly non-linear manner such that players can advantageously use air ducts, back doors, and sewers to avoid enemies or find hidden caches.

Duke's arsenal consists of the 'Mighty Foot' (a basic kick attack), a pistol, a shotgun, a triple-barrelled chain gun, a rocket-propelled grenade launcher, pipe bombs, freezethrower and shrink rays, laser land mines, and the rapid-fire 'Devastator' rocket launcher. The Atomic Edition also has an 'Expander', the opposite of the shrink-ray weapon. The 20th Anniversary World Tour version also has an 'Incinerator', the opposite of the freezethrower.

Did You Know?

More in Development & Legacy

Elsewhere in Duke Nukem

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