Development & Legacy
19 entries in the Duke Nukem compendium.
Development & Legacy — Era Chart
3D RealmsThe source article does not provide a tagline. It is unclear what the tagline would be.Build EngineThe 2.5D engine that powered Duke Nukem 3D and many other classic shooters.Ken SilvermanThe programmer who wrote the Build engine, powering Duke Nukem 3D, Shadow Warrior, and BloJon St. JohnThe voice of Duke Nukem and more.George BroussardThe man who co-created Duke Nukem and spent over 12 years as lead project manager on Duke Scott MillerFounder of Apogee Software and producer of Duke NukemApogee SoftwareThe birthplace of the shareware revolution and Duke Nukem.Shareware distribution modelThe shareware version of Duke Nukem 3D offered a taste of the full game, with a surprisingQuake rivalTwo giants of 90s FPS, trading shots across genres.Interactive environmentsThe game that popularized first-person shooters with its interactive environments and risqPig cop enemyMutated LAPD officers turned alien enforcers.Strip club levelThe strip club level in Duke Nukem 3D is a memorable interactive location in Episode One, Shrink ray weaponSize matters not — until Duke makes it so.Mighty FootWhen guns jam and fists fail, Duke's boot never misses.Duke Nukem Forever development hellThe most delayed game in history finally arrived.Take-Two InteractiveA major American video game holding company founded in 1993.Randy PitchfordCo-founder of Gearbox Software and president of The Gearbox Entertainment Company.Gearbox SoftwareThe studio behind Borderlands and Brothers in Arms, and owner of Duke Nukem and Homeworld.Kevin CloudAmerican video game artist and co-owner of id Software
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