Capcom Franchises Codexery

Pirate Ship Higemaru

A 1984 Capcom maze game set on a pirate ship.

Pirate Ship Higemaru

Pirate Ship Higemaru is a 1984 maze video game developed and published by Capcom for arcades. Its gameplay resembles that of Sega's 1982 game Pengo, but with an arctic theme replaced by a pirate ship setting. The game was later included in several compilations, notably Capcom Generations: The First Generation and Capcom Classics Collection, the latter marking its first North American home console release.

Notable for
Fourth game produced by Capcom; introduced the Yashichi power-up item in its second appearance

Lore & Background

Characters include Momotaru, the sailor; Higemaru, a bearded pirate with a bandana and striped shirt, lacking arms and legs, who moves cautiously and later chases the player; and Bows, presumably the captain, with a beard, skull-and-crossbones hat, hook, and wooden leg, wandering aimlessly. The game uses Z80-based technology, as did many early Capcom arcade games.

Reader's Guide

Pirate Ship Higemaru holds significance as Capcom's third game, following Vulgus and Sonson, and as an early example of the company's arcade output. Its inclusion in multiple compilations—Capcom Generations: The First Generation (1998) and Capcom Classics Collection (2005)—helped preserve it for later audiences. The game introduced the Yashichi power-up item in its second appearance, a symbol that would recur in many Capcom titles. Its legacy extends to references in other games: Sylphie from Forgotten Worlds throws a barrel in the style of Momotaru in Namco × Capcom; a sequel, Higemaru Makaijima, was released for the Family Computer in Japan; and a pirate boss named Captain Higemaru Jr appears in Capcom's Strider. Momotaru was originally planned for Street Fighter V but was scrapped. The pirates also appear as shooting dummies in the 2023 remake of Resident Evil 4. The game's looping structure and lack of ending were characteristic of many early arcade titles.

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