Ghosts 'n Goblins
A notoriously difficult run-and-gun platformer series by Capcom.
Ghosts 'n Goblins—called *Makaimura* (literally "Demon World Village") in Japan—is a run-and-gun platformer series created and published by Capcom. The original game hit arcades on July 7, 1985, and has since been ported to countless personal computers, consoles, and mobile devices, spawning multiple sequels and spin-offs. The core story follows the knight Arthur as he tries to rescue Princess Prin-Prin from the demon king Satan (called Satan in the Japanese version; Astaroth is a different demon in the series). Major spin-offs include the *Gargoyle's Quest* and *Maximo* series. As of the latest official data, the franchise is not listed among Capcom's top 13 best-selling franchises, and sales figures beyond official Capcom reports are speculative. It’s notorious among players for its brutal difficulty. The latest main entry, *Ghosts 'n Goblins Resurrection*, came out on February 25, 2021.
- First release
- 1985
- Developer
- Capcom
- Genre
- Run-and-gun platform
- Total sales
- Not officially disclosed by Capcom; earlier estimates are speculative
- Franchise rank
- Not listed in Capcom's official top 13 best-selling franchises
- Notable for
- High difficulty, iconic boxers image
Lore & Background
The Ghosts 'n Goblins series began with its arcade debut on July 7, 1985. Players control the knight Arthur, who must battle through hordes of the undead to rescue the kidnapped princess Prin-Prin (also known as Guinevere, or not named altogether depending on the game/translation) from the demon king Satan (Astaroth is a different demon in the series). Arthur's health and magic level is represented by his armor; he can find better armor and various weapons in treasure chests, but regardless of how powerful the armor is, he loses it with a single hit. Once losing his armor, Arthur is left only in his boxers—an image that has become iconic for the series. In most main series entries, after completing the game the player is forced to replay the stages at a higher difficulty level to receive the game's 'true' ending.
Reader's Guide
The Ghosts 'n Goblins series is significant as one of Capcom's enduring franchises, having sold over 4.7 million units by the end of 2025 and ranking as the 13th best-selling Capcom franchise. Its legacy is defined by its extreme difficulty, which has become a hallmark of the series and a point of discussion among gamers. The series has been ported to numerous platforms, from early home computers like the Commodore 64 and ZX Spectrum to modern consoles and mobile devices. Spin-offs such as the Gargoyle's Quest series and the Maximo series expanded the universe into different genres, including side-scrolling adventure with RPG elements and 3D hack-and-slash. The series has also appeared in crossover titles like Marvel vs. Capcom and Super Smash Bros. Ultimate, and has been adapted into manga and comics. The most recent game, Ghosts 'n Goblins Resurrection, was released on February 25, 2021.
Did You Know?
- The series is known in Japan as Makaimura, which translates to 'Demon World Village'.
- Arthur loses his armor with a single hit and is left in his boxers, an iconic image for the series.
- Sales figures beyond official Capcom reports are speculative; the franchise is not among Capcom's top 13 best-selling franchises.
The Knight, the Armor, and the Boxers
At its heart, Ghosts 'n Goblins is a run-and-gun platformer built around a deceptively simple premise: a knight named Arthur must fight through waves of the undead to rescue the kidnapped princess Prin-Prin from the demon king Astaroth. What makes the formula memorable is the armor system. Arthur's health and magic are tied directly to the armor he wears, and players can find upgraded suits and weapons hidden in treasure chests scattered across each stage. Yet no matter how powerful that armor becomes, a single hit strips it away, leaving Arthur in nothing but his boxers—an image that has become one of the most recognizable in all of gaming. The series also demands a second full playthrough at increased difficulty to unlock what is considered the true ending. These design choices, combined with punishing enemy patterns, cemented the franchise's long-standing reputation among players as one of the most challenging experiences Capcom ever produced.
A Franchise Across Decades and Platforms
Since its arcade debut on July 7, 1985, the Ghosts 'n Goblins franchise has stretched across more than three decades and an extraordinary range of hardware. The original title alone was ported to Commodore 64, Amiga, ZX Spectrum, Amstrad CPC, Atari ST, IBM PC compatibles, Game Boy Color, Game Boy Advance, NES, Xbox, Saturn, PlayStation, PlayStation 2, PSP, Virtual Console, Nintendo Switch Online, and the Commodore Plus/4. The mainline continued with Ghouls 'n Ghosts in 1988, Super Ghouls 'n Ghosts in 1991, and a succession of enhanced remakes and mobile adaptations through the 2000s and 2010s. In Japan the series is known as Makaimura, literally 'Demon World Village,' and that identity carried into WonderSwan and PSP releases. The most recent mainline entry, Ghosts 'n Goblins Resurrection, arrived on February 25, 2021, for Switch, PlayStation 4, Xbox One, and Windows, proving the franchise still finds new audiences more than thirty-five years after its first coin-op.
Beyond Arthur – Spin-offs and Crossover Appearances
Beyond Arthur's own adventures, the Ghosts 'n Goblins universe spawned two notable spin-off lines. The Gargoyle's Quest series, beginning on Game Boy in 1990, shifted the focus to Firebrand—a character originally designed as an enemy in the main series—and blended side-scrolling action with light role-playing elements across four entries, culminating in Demon's Crest on the SNES. The Maximo line, developed by Capcom's US-based Studio 8 for the PlayStation 2, reimagined the world as a 3D hack-and-slash platformer with original character art by Japanese illustrator Susumu Matsushita. The franchise also left fingerprints far beyond its own titles: Arthur appears as a playable character in Cannon Spike and Namco × Capcom, a costume in Dead Rising, a Mii Swordfighter option in Super Smash Bros. Ultimate, and a downloadable level pack in Mega Man Powered Up. Paintings of Arthur even hang in homes in Breath of Fire, and the Gargoyle enemies there may nod back to the Red Arremer foes of the original.
Sales, Cancellations, and an Enduring Reputation
As of December 31, 2025, the Ghosts 'n Goblins franchise has moved over 4.7 million units worldwide, placing it as the thirteenth best-selling Capcom game line. Yet its commercial footprint is only part of the story. The series is equally defined by what never shipped: a Nintendo 64 Ghouls 'n Ghosts, a PlayStation 3D entry, a Game Boy western release of Gargoyle's Quest II, a Maximo port to N64, PC, and GameCube, and a full online multiplayer title. A licensed Korean MMO, Makaimura Online, ran closed and open beta tests between 2010 and 2013 but was shut down in 2015 without a full launch. Even Japanese arcades saw the brand repurposed into redemption and medal machines. Meanwhile, the franchise's cultural shorthand—the armored knight reduced to his underwear by a single blow—has become a shorthand for brutal, unforgiving game design, a reputation that has persisted from the mid-1980s to the present day.
Frequently Asked Questions
What is Ghosts 'n Goblins?
Ghosts 'n Goblins is a run-and-gun platformer series created by Capcom, debuting in arcades in July 1985. Players guide a lone knight through waves of demons to reach the demon king's fortress and free a captured princess. The series has since spawned numerous sequels, ports, and spin-off titles across many platforms.
Why is Ghosts 'n Goblins so famous for being hard?
The original arcade title offered very few lives and demanded split-second reaction to dodge projectiles and defeat enemies, making it a notorious coin-eater in the mid-1980s. That punishing difficulty became the franchise's signature identity and a touchstone for 'impossible' arcade games of the era.
What is Makaimura and how does it connect to Ghosts 'n Goblins?
Makaimura, which translates to 'Demon World Village,' is the Japanese name for the same franchise and the title used on several later entries. The broader family also includes spin-off series such as Gargoyle's Quest and Maximo, which share the demon-realm setting but feature different protagonists.
Who is the main character and what does he look like?
The hero is the knight Arthur, a bare-chested warrior who fights in nothing but a pair of boxers and a small shield. That absurdly underdressed design became one of the most instantly recognizable character images in all of gaming.
More in Capcom franchises 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
