Capcom Franchises Codexery

Capcom Generations

Five compilations of classic Capcom arcade games.

Capcom Generations

Capcom put out five separate compilation discs for the PlayStation and Sega Saturn under the *Capcom Generations* banner, each one developed and published in-house. Every disc packs three or four games pulled from a single series or genre, and—barring *Super Ghouls 'n Ghosts*, which started life on the Super NES—they’re straight ports of the original arcade releases. A "collection mode" on each disc serves up historical notes, play tips, artwork, character bios, remixed music (which can also be switched on during gameplay), and other unlockable extras. The PlayStation versions also work with the DualShock controller.

In Japan, the five discs were sold separately. Over in Europe, Virgin Interactive bundled Volumes 1 through 4 into a single package (keeping all four discs), while Volume 5—focused on *Street Fighter*—came out on its own as *Capcom Generations 5: Fighting Street*, making it part of the series. That fifth volume is also the only one that saw a North American release. Not all 16 games later reappeared in *Capcom Classics Collection* and *Capcom Classics Collection Reloaded* (e.g., *Street Fighter Alpha 3* is missing), and the emulation and features differ from these discs.

**Capcom Generations 1: Wings of Destiny** (also known as *Capcom Generation Collection 1: The Era of Flying Aces*) rounds up the first three entries in the 194X shoot-’em-up series: *1942* (1984), *1943: The Battle of Midway* (1987), and *1943 Kai: Midway Kaisen* (1987).

**Capcom Generations 2: Chronicles of Arthur** (or *Capcom Generation Collection 2: The Demon World and the Knight*) collects the first three *Ghosts ’n Goblins* titles: *Ghosts ’n Goblins* (1985), *Ghouls ’n Ghosts* (1988), and *Super Ghouls ’n Ghosts* (1991).

**Capcom Generations 3: The First Generation** (titled *Capcom Generation Collection 3: History Begins Here*) features four of Capcom’s earliest five games—skipping *1942*, which already appeared in Volume 1. The lineup is *Vulgus* (1984), *SonSon* (1984), *Pirate Ship Higemaru* (1984), and *Savage Bees* (1985).

**Capcom Generations 4: Blazing Guns** (also called *Capcom Generation Collection 4: Lone Hero*) brings together three run-and-gun shooters: *Commando* (1985), *Gun.Smoke* (1985), and *Mercs* (1990). Notably, the German release dropped this disc entirely.

Developer
Capcom
Publisher
Capcom (Japan); Virgin Interactive (Europe)
Platforms
PlayStation, Sega Saturn
Number of volumes
5
Total games included
16
Notable volume
Volume 5 (Street Fighter Collection 2) was the only volume released in North America

Lore & Background

The Capcom Generations series was released in Japan as five individual discs. In Europe, Virgin Interactive released Volumes 1–4 in a single bundle retaining the four discs, while Volume 5, which focused on the Street Fighter series, was released separately as *Capcom Generations 5: Fighting Street*, tying it to the Capcom Generations series. Volume 5 is the only volume in the series to be released in North America. The 16 games in the series were not all later collected in *Capcom Classics Collection* and *Capcom Classics Collection Reloaded* (e.g., *Street Fighter Alpha 3* is missing), and the versions used differ in emulation and features.

Reader's Guide

Capcom Generations served as an early effort to preserve and re-release Capcom's arcade legacy on home consoles. The series compiled notable titles from the 194X shoot 'em up series, the Ghosts 'n Goblins series, early Capcom arcade games, run and gun shooters, and Street Fighter II variants. The PlayStation versions featured support for the DualShock controller. Volume 5 introduced minor gameplay changes compared to the arcade versions and included modes such as Arcade, Versus, Training, Super Vs. Mode (allowing selection of characters from any of the three Street Fighter II versions), and CPU Battle. The collection mode offered strategies, character profiles, and artwork unlockable by meeting certain requirements. The series' games were later reissued in the Capcom Classics Collection compilations, extending their availability.

Did You Know?

Series Concept & Structural Design

Capcom Generations was a five-volume compilation series developed and published by Capcom for the PlayStation and Sega Saturn. Each volume grouped three or four titles from a specific franchise or genre, transferred straight from their original arcade builds. The one notable exception was Super Ghouls'n Ghosts, which originated on the Super NES rather than in arcades. Beyond the playable games, every disc included a collection mode that offered historical context, gameplay tips, artwork, character profiles, and arranged music tracks. These arranged soundtracks could also be toggled within the games themselves, and additional unlockable content was available for each title. On the PlayStation, the games additionally supported the DualShock controller, adding a layer of input flexibility that the original arcade cabinets never offered. The series served as a curated retrospective, allowing players to experience Capcom's arcade heritage in a home console format with supplementary material that enriched each playthrough.

Regional Distribution & Long-Term Legacy

The release strategy for Capcom Generations varied significantly by region. In Japan, all five volumes were sold individually as separate discs. In Europe, Virgin Interactive handled distribution, bundling Volumes 1 through 4 into a single four-disc package. Volume 5, however, was released separately and without any connection to the Capcom Generations branding. It also became the only volume in the entire series to reach North American shelves. In Germany, the situation was even more restrictive: Volume 4, Blazing Guns, was removed entirely from the European bundle. The series eventually found a second life when all sixteen games were gathered into both Capcom Classics Collection and Capcom Classics Collection Reloaded, with those later compilations drawing directly on the Capcom Generations versions of the titles. This multi-regional, multi-format distribution meant that no single market received the complete series in one package, making the later Classics Collection releases a crucial step toward a unified home for the catalog.

Street Fighter Collection 2: The Standout Volume

Volume 5, subtitled Street Fighter Collection 2, received the most elaborate treatment in the series. Outside Japan, it was not marketed as part of Capcom Generations at all; instead, it was positioned as a sequel to the earlier Street Fighter Collection, which had bundled Super Street Fighter II, Super Street Fighter II Turbo, and Street Fighter Alpha 2 Gold. This volume contained the first three iterations of Street Fighter II: The World Warrior, Champion Edition, and Turbo: Hyper Fighting. Gameplay saw minor adjustments from the arcade originals. Each game offered Arcade, Versus, and Training modes. Completing a game's single-player campaign unlocked a soundtrack choice between the original CPS audio and an arranged version. The headline feature was Super Vs. Mode, which let two players mix characters across all three versions in a single match—a concept Capcom would later reuse in Hyper Street Fighter II. A CPU Battle mode, unlocked by finishing a game without continues, challenged players to defeat the highest-difficulty AI without losing a round to see the full staff roll.

Thematic Curation Across Eight Years of Arcade History

Each volume of Capcom Generations was organized around a thematic thread, giving the series a curated, almost museum-like quality. Volume 1, Wings of Destiny, gathered the first three entries of the 194X shoot 'em up line, spanning 1942 from 1984 through 1943 Kai in 1987. Volume 2, Chronicles of Arthur, traced the Ghosts'n Goblins lineage from the 1985 original through Super Ghouls'n Ghosts in 1991. Volume 3, First Generation, assembled four of Capcom's earliest arcade titles—Vulgus, SonSon, Pirate Ship Higemaru, and Savage Bees—all from 1984 or 1985. Volume 4, Blazing Guns, focused on the run-and-gun subgenre with Commando, Gun.Smoke, and Mercs. Together, the sixteen games spanned roughly eight years of Capcom's arcade output, covering vertical and horizontal shooters, side-scrolling action, and competitive fighting. The thematic grouping meant each disc told a coherent story about a particular pillar of Capcom's design identity, rather than simply dumping titles onto a disc.

Frequently Asked Questions

What is Capcom Generations?

It is a set of five compilation discs that Capcom developed and published in-house for the PlayStation and Sega Saturn, each bundling three or four classic titles drawn from a single series or genre.

How many games are included across all five Capcom Generations volumes?

The full series contains sixteen games in total, distributed across the five discs.

Which Capcom Generations volume was actually released in North America?

Only Volume 5, the Street Fighter Collection 2 disc, received a North American release; the other four volumes were limited to Japan and Europe.

What does the collection mode on each Capcom Generations disc offer?

It provides historical background notes, gameplay tips, concept artwork, character profiles, remixed soundtracks that can be toggled on during play, and assorted unlockable bonus content.

Are the games in Capcom Generations new ports or straight conversions of the arcade versions?

With the single exception of Super Ghouls 'n Ghosts, which originally shipped on the Super NES, every title is a direct port of its original arcade release.

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