Maximo (series)
Capcom's 3D hack-and-slash series set in the Ghosts 'n Goblins universe.
Maximo is a series of 3D hack and slash platform video games developed by Capcom for the PlayStation 2, based on the Ghosts 'n Goblins universe. The series began with Maximo: Ghosts to Glory, released in 2001 in Japan and early 2002 in other regions, followed by a sequel, Maximo vs. Army of Zin, in 2003. The games feature original character designs by Japanese manga artist Susumu Matsushita and were noted for their challenging gameplay and faithful adaptation of the Ghosts 'n Goblins spirit.
- First release
- Maximo: Ghosts to Glory (2001 Japan, 2002 elsewhere)
- Last release
- Maximo vs. Army of Zin (2003)
- Developer
- Capcom
- Platform
- PlayStation 2
- Genre
- Hack and slash platform
- Based on
- Ghosts 'n Goblins universe
- Character designer
- Susumu Matsushita
Lore & Background
The Maximo series follows the story of Maximo, a brave king who returns from war to find his kingdom in ruin and his trusted advisor Achille forcing Queen Sophia into marriage. After Achille strikes Maximo down with black magic, killing him, the Grim Reaper makes a deal: bring Maximo back to life in exchange for stopping Achille's plan to harvest souls from the underworld. The gameplay involves defeating large numbers of enemies with sword and shield, with armor that falls off when hit, eventually leaving Maximo in his boxer shorts before losing a life. Players can continue by giving Death Coins to the Grim Reaper, with the cost increasing each time.
Reader's Guide
The Maximo series represents Capcom's attempt to merge the classic Ghosts 'n Goblins universe with modern 3D gameplay and Susumu Matsushita's manga artwork. Originally planned for the Nintendo 64, the title was delayed and transferred to the PlayStation 2. The concept was created by Capcom Digital Studio head David Siller, who wanted to bring back 'old school' gameplay. The series received favorable reviews according to Metacritic, with IGN ranking the first game at #6 on its list of the Top 10 Most Challenging PS2 Games of All Time. The first game achieved PlayStation 2 Greatest Hits status in the United States, selling more than 400,000 units in North America. A third game began production in 2004 but was eventually cancelled. The series is remembered for its difficulty, faithful adaptation of the Ghosts 'n Goblins spirit, and distinctive visual style blending Capcom's action with manga aesthetics.
Did You Know?
- The game was originally planned for Nintendo 64 but was delayed and transferred to PlayStation 2.
- The concept was created by David Siller, creator of Aero the Acro-Bat.
- The music includes orchestrated remixes of tracks from Ghouls 'n Ghosts and Ghosts 'n Goblins, arranged by artists from Tommy Tallarico Studios.
Development & Release History
Maximo vs. Army of Zin was crafted by Capcom's US-based Production Studio 8 and shipped in 2003 for the PlayStation 2. As the direct sequel to Maximo: Ghosts to Glory, it carries forward the spirit of the beloved Ghosts 'n Goblins franchise while carving out its own identity as an action-adventure title. Capcom handled both development and publication, giving the project a unified creative vision under one corporate roof. The game found a second life more than eight years after its initial launch when it was made available through the PlayStation Network for the PlayStation 3, specifically in European markets on February 15, 2012. That re-release introduced the title to a newer generation of players who might never have owned the original PS2 hardware, extending the character's reach well beyond its initial window. The involvement of a dedicated US studio within Capcom's broader global structure underscores the company's willingness to nurture its own IP across different regional teams rather than relying solely on its Japanese headquarters.
Narrative & the Army of Zin
The story picks up where Maximo: Ghosts to Glory left off, with the hero still on a desperate quest to locate his lost love, Sophia. His loyal companion, a Grim Reaper named Grim, travels alongside him once more. Their search is violently derailed when mechanical creatures begin rampaging through villages, slaughtering the innocent. Behind this devastation stands the Army of Zin, an ancient force of mechanical warriors powered by the energy of lost souls. Five centuries earlier, this army was sealed away in the vault of Castle Hawkmoor after a final battle, and the world believed the threat had been permanently contained. That fragile peace was shattered by the scheming of Lord Bane, a mysterious warlord who freed the army from its long imprisonment. The narrative thus layers a personal, romance-driven quest with a larger-scale conflict against a resurrected ancient evil, giving the player both emotional stakes and an epic scope to fight through.
Combat & Progression Systems
At its core, Maximo vs. Army of Zin delivers a satisfying blend of hack-and-slash combat and platforming challenges. The game's damage system is built around an armour mechanic: Maximo starts with two levels of protection (full armour minus the helmet) and can upgrade to three and four levels (adding the helmet, then golden armour). When armour is lost, the visual reward is delightfully absurd—level one leaves Maximo in nothing but boxer shorts. A standout feature is the Grim transformation, which lets the player channel souls collected from defeated Army of Zin enemies to briefly become a Grim Reaper. In this form, Maximo is invulnerable, hits harder, and moves slightly faster, though the duration is limited and can be extended through in-game upgrades. Additionally, rescuing villagers from enemy attacks yields varied bonuses ranging from new armour pieces to helpful words of advice, rewarding players who prioritize saving lives over pure combat.
Critical Reception & Cultural Footprint
Critics responded warmly to Maximo vs. Army of Zin, with Metacritic aggregating the reviews as overall favorable. GameSpot went so far as to crown it the best PlayStation 2 title of January 2004, a notable distinction for a sequel in a niche franchise. The Times awarded four out of five stars, praising its pace, style, and replayability while wryly noting that while it might not quite match the inventiveness of Ratchet & Clank, it still delivers. The Village Voice scored it eight out of ten, commending the game's self-aware humor in handling its narrative paradoxes. Maxim echoed that eight-out-of-ten rating with a characteristically irreverent endorsement, telling readers to simply drop their trousers and have some fun. Across these reviews, a consistent theme emerges: critics valued the game's charm, humor, and accessible fun over revolutionary innovation, seeing it as a confident, entertaining entry that knows exactly what it is and delivers on that promise.
Frequently Asked Questions
What is Maximo (series)?
Maximo is a short-lived Capcom franchise consisting of two 3D hack-and-slash platform games released exclusively for the PlayStation 2. Both entries draw their setting and tone from the long-running Ghosts 'n Goblins universe.
What games are in the Maximo (series)?
The series contains two titles: Maximo: Ghosts to Glory, which launched in Japan in 2001 and in other regions in early 2002, and its sequel Maximo vs. Army of Zin, released in 2003.
Who created the character designs for Maximo (series)?
The original character artwork across both games was done by Japanese manga artist Susumu Matsushita, giving the series a distinctive visual style separate from the classic Ghosts 'n Goblins line.
What platform and genre does Maximo (series) belong to?
Both entries are 3D hack-and-slash platformers built specifically for the PlayStation 2, and they were noted for their demanding difficulty and faithful capture of the Ghosts 'n Goblins spirit.
How does Maximo (series) connect to Ghosts 'n Goblins?
Rather than being a direct sequel to the original arcade or console Ghosts 'n Goblins games, the Maximo titles serve as a 3D spin-off that transplants the series' dark fantasy world and challenging combat into a new protagonist's story.
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