Dark Void
A 2010 shooter with vertical cover and jetpack flight.
Dark Void is a third-person shooter from 2010, developed by Airtight Games and published by Capcom for the PlayStation 3, Windows, and Xbox 360. Players fight an alien threat that humanity had previously banished. The game received mixed reviews.
Gameplay features both a standard cover system and a unique "vertical cover system." A hover pack, later upgraded to a jetpack, lets players switch quickly between ground combat and flight. Only certain upgrades and weapons carry over to subsequent playthroughs; story progress does not. Upgrades are bought with Tech points at a shop before each level; these points are collected from enemies and hidden throughout the stages.
The story is set before World War II. It follows cargo pilot William Augustus Grey, voiced by Nolan North, who is teleported to another world while flying through the Bermuda Triangle. In this world, called the Void, he meets an alien race known as the Watchers and other humans called the Survivors. Will reluctantly joins the Survivors in their conflict with the Watchers, hoping to return to Earth. He learns the Void is a middle ground connecting Earth and the Watchers' homeworld, and that the Watchers are supplying the Axis powers with advanced technology and weapons. With help from Nikola Tesla, Will uses retrofitted Watcher technology to fight them and find a way out.
Bear McCreary composed the score, his first for a video game, recording it with a 63-piece ensemble of the Hollywood Studio Symphony at the Eastwood Scoring Stage.
A spin-off, Dark Void Zero, was released for DSiWare in North America on January 18, 2010, and in the PAL region on March 5, 2010. It is a retro-styled title with 8-bit graphics and sound, featuring 2D gameplay similar to the Metroid series. To promote it, a fictional history was created claiming Capcom developed it as a breakthrough NES property in the late 80s, shelved after the PlayChoice-10 was discontinued and the SNES arrived; this history appears in the game's introduction. Players must blow into the DSi microphone before starting, mimicking the old trick for getting NES cartridges to work. Capcom manager Seth Killian said development began after the pre-release copy of Dark Void was finished, inspired by the 8-bit music McCreary provided for the ending credits. Dark Void Zero was also released for iOS and Windows on April 12, 2010.
- Developer
- Airtight Games
- Publisher
- Capcom
- Release date
- January 2010
- Platforms
- PlayStation 3, Windows, Xbox 360
- Genre
- Third-person shooter
- Protagonist
- William Augustus Grey (voiced by Nolan North)
- Composer
- Bear McCreary
Lore & Background
Dark Void's story takes place before World War II and centers on cargo pilot William Augustus Grey, who is teleported to another world called the Void while flying through the Bermuda Triangle. In the Void, Will encounters an alien race called the Watchers and a group of humans known as the Survivors. He reluctantly joins the Survivors to find a way back to Earth, discovering that the Void connects the Watchers' homeworld and Earth, and that the Watchers are supplying the Axis powers with advanced technology and weapons. With help from Nikola Tesla, Will uses retrofitted Watcher technology to fight the Watchers and escape.
Reader's Guide
Dark Void is notable for its unique 'vertical cover system' and the use of a hover pack and jetpack, allowing transitions between traditional shooter gameplay and flight. Upgrades are purchased with Tech points collected from enemies and hidden throughout levels, and everything unlocked in a first playthrough carries over to new games. The game's score was composed by Bear McCreary, making his video game score debut, recorded with a 63-piece ensemble. A spin-off, Dark Void Zero, was released for DSiWare, iOS, and Windows, designed as a retro 8-bit title in the style of Metroid, with a fictional backstory as a shelved NES game. Reception was mixed, with critics citing generic shooting, technical issues, a short campaign (around eight hours), and a forgettable experience, though some praised the jetpack innovation.
Did You Know?
- The game's protagonist, William Augustus Grey, was voiced by Nolan North.
- Bear McCreary composed the score, his first video game score, with a 63-piece ensemble.
The Studio's Unlikely Origins
Capcom, the Osaka-based developer behind Dark Void, traces its roots to May 1979, when Kenzo Tsujimoto—still serving as president of Irem Corporation at the time—founded a separate entity called I.R.M. Corporation. Tsujimoto jugged both roles simultaneously until 1983, when he left Irem for good. The original operation, alongside its subsidiary Japan Capsule Computers, was devoted to manufacturing and distributing electronic game machines. By September 1981, both entities had rebranded under the name Sanbi Co., Ltd. In June 1983, Tsujimoto formally established Capcom Co., Ltd. to absorb the internal sales department. The name is a clipped blend of "Capsule Computers," a label the company coined for its early arcade cabinets to set them apart from the personal computers gaining traction at the time. The capsule metaphor carried a dual purpose: a vessel brimming with gaming fun, and a protective shell guarding the studio's intellectual property from piracy and cheap imitations. A January 1989 merger between Capcom and Sanbi produced the Japan branch as it exists today.
Arcade Roots and a Narrow Escape
Capcom's earliest products were modest: a medal game called Little League in mid-1983, followed by Fever Chance that autumn. By December 1983, the company operated its own arcade, Acty 24, and in May 1984 shipped Vulgus, its first arcade video game. The real turning point arrived with 1942 in 1984, a title designed with international audiences in mind from the outset. The mid-1980s delivered two arcades that cemented the studio's reputation—Commando and Ghosts 'n Goblins—often credited as the pair that propelled Capcom into 8-bit prominence. Yet the company nearly collapsed in the late 1980s. A strip Mahjong title called Mahjong Gakuen became an unexpected savior, outselling Ghouls 'n Ghosts and ranking as the eighth highest-grossing arcade game in Japan in 1989. That single release is widely credited with pulling Capcom out of financial ruin. Starting with Commando in late 1985, the studio also began licensing its arcade titles to home-computer publishers, including British houses Elite Systems and U.S. Gold, laying groundwork for its later console ambitions.
The 2D Signature and Console Expansion
Capcom's foray into home consoles began with a Nintendo Entertainment System port of 1942 in December 1985, and that market would eventually become the company's primary revenue stream. A notable quirk of the studio's development philosophy was its prolonged commitment to two-dimensional game design, a stance partly driven by its choice of the Super Nintendo as a preferred platform, which kept Capcom behind rivals in building 3D-capable arcade boards. The result was a distinctive animated cartoon aesthetic, showcased in titles like Darkstalkers: The Night Warriors and X-Men: Children of the Atom, that became a recognizable house style carried forward into later projects. The studio's highest-grossing title overall was Street Fighter II (1991), a fighting game whose enormous arcade success drove its commercial performance. Capcom also briefly published for Commodore 64 and IBM PC DOS in the late 1980s through its USA division, though development of those ports was outsourced. In 1996, the company launched Resident Evil, a franchise that would go on to become one of its most commercially vital properties.
A Studio in Constant Reckoning
The 2000s saw Capcom pour resources into modernizing its back catalog, pushing beloved series from 2D into 3D spaces on newer hardware. Resident Evil 4 for the GameCube in 2005 became a landmark, earning universal critical praise and strong sales before spawning ports across multiple platforms. Street Fighter IV in 2008 added another major success to the list. Yet the studio also made unusual forays, such as Bowlingo in 1990, a compact electro-mechanical mini bowling machine that generated significant revenue in North America. By 2001, Capcom publicly denied rumors of exiting the arcade business, though it quietly withdrew from the American arcade market by 2003 and shuttered its arcade subsidiary in March 2004. The 2010s brought a wave of missteps: Resident Evil 5 and 6 were criticized for abandoning survival-horror balance, Street Fighter V missed its two-million-unit sales target, and the outsourced DmC: Devil May Cry (2013) failed to connect with fans. Newer properties like Lost Planet and Asura's Wrath struggled to find audiences, while Dragon's Dogma (2012) stood as a rare bright spot in that turbulent decade.
Frequently Asked Questions
What is Dark Void?
Dark Void is a 2010 third-person shooter in which players battle an alien threat that humanity had previously sealed away. It was developed by Airtight Games and published by Capcom for PlayStation 3, Xbox 360, and Windows.
Who is the protagonist of Dark Void?
The main character is William Augustus Grey, a soldier voiced by Nolan North. His mission centers on confronting the alien enemy that was once banished by human civilization.
What makes Dark Void's combat system unique?
The game layers a standard cover mechanic with a vertical cover system, letting players take shelter from above rather than only at ground level. A hover pack, later upgraded into a jetpack, lets you snap between ground-level gunfights and aerial combat almost instantly.
How does progression and upgrades work in Dark Void?
Players earn Tech points and spend them at a shop before each level to purchase weapons and gear. Only those specific upgrades and weapons carry over into later playthroughs; story progress does not persist.
Who developed and published Dark Void, and how was it received?
Airtight Games handled development while Capcom served as publisher, with a January 2010 release across PS3, Xbox 360, and PC. The title ultimately received mixed reviews from critics.
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