Braid Codexery

World Four Chapter One

A world where time flows with your footsteps

World Four Chapter One is the third world in Braid. Its world mechanic links the passage of time to the player character's location on the horizontal plane, so that moving right makes time flow forward, moving left reverses the flow, and standing still or moving vertically pauses time. The player must carefully manage their location in relation to enemies and objects.

Quick Facts

Game
Braid
Developer
Number None Inc.
Release year
2008
Platform
  • Xbox Live Arcade
  • PC
  • Mac
Primary mechanic
Local Time Dilation
World theme
Temporal Zones

Lore & Background

World Four Chapter One is set in a series of interconnected rooms where the player must navigate platforms, avoid enemies, and solve puzzles using the unique time mechanic. The world's theme explores the relationship between movement and time, with each puzzle requiring careful coordination of the player's horizontal position to manipulate time flow.

Reader's Guide

Braid's work on hypnotism is central to understanding his legacy. He stressed that hypnotic suggestion was a valuable remedy in functional nervous disorders but not a universal remedy. He held that similar diseases often arose from opposite pathological conditions, and treatment ought to be varied accordingly.

Did You Know?

What players say: Player verdict on Braid — Rotten Tweets

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