World Four Chapter Four
Tim moves backward while the burning world rushes forward, testing the limits of causality.
World Four Chapter Four is a level in the game Braid.
Quick Facts
- Game
- Braid
- Developer
- Jonathan Blow
- Mechanic introduced
- Local Time Reversal (Right Arrow)
- Setting theme
- Destruction and Fire
- Chapter sequence
- Fourth of World Four
Did You Know?
- This chapter is the first instance where Tim's movement direction opposes the flow of time for the rest of the world.
- The visual theme of World Four Chapter Four heavily features fire and collapsing architecture to symbolize irreversible destruction.
- Mastering this mechanic is often considered a prerequisite for understanding the game's final ambiguity regarding the nature of the 'princess'.
- The level design requires players to think in reverse, planning moves that will look correct when viewed from a backward perspective.
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