Braid Codexery

Local Time Dilation

Slow time in a ring around Tim while the rest of the world moves normally.

Local Time Dilation is a unique temporal mechanic introduced in the video game Braid, developed by Jonathan Blow and released in 2008. Unlike the global rewind capability that affects the entire world, this ability allows the protagonist, Tim, to slow time within a ring around himself while the rest of the world continues to flow at normal speed. This mechanic fundamentally shifts the gameplay from simple platforming to complex spatial-temporal puzzles where Tim must coordinate his actions with the slowed environment.

Quick Facts

Mechanic type
Localized Time Slowing
External world state
Normal Speed

Lore & Background

The introduction of this mechanic often coincides with more complex environmental hazards and enemies that require precise timing to navigate. By slowing time in a ring around himself, Tim can traverse dangerous obstacles that would otherwise be impossible to cross in real-time, while the rest of the world moves at its usual pace. This ability serves as a metaphor for focusing one's attention on immediate problems while ignoring the broader chaos of the world.

Reader's Guide

Local Time Dilation requires Tim to activate a specific power-up or enter a designated zone where time behaves differently. Unlike global rewind, this ability does not reverse actions but alters the speed of time within that specific area while the outside world remains unaffected.

To solve puzzles, players must first identify the boundaries of the dilated zone. Once inside, Tim moves at normal speed relative to the environment, which appears frozen or slowed. The key is to use this window to reposition objects, avoid hazards, or reach platforms that are otherwise inaccessible due to moving obstacles.

Success depends on timing the entry and exit precisely. Players often need to carry an object into the zone, move it while time is stopped, and then step out to let the world react to the new configuration. This creates a loop of action where Tim sets up conditions in stasis that resolve dynamically once he leaves the area.

Did You Know?

What players say: Player verdict on Braid — Rotten Tweets

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