Braid Codexery

Microsoft Game Studios

A time-manipulating puzzle-platformer that deconstructs video game trends.

Braid is an indie puzzle-platform video game developed by Number None. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork.

Distribution Channel
Xbox Live Arcade

Verified Timeline

20062008200920102012

Lore & Background

The basic story elements in Braid unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivations. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the 'monster' from whom the princess is running.

In Their Own Story

In August 2008, a small indie puzzle-platform game called Braid appeared on the Xbox 360's Xbox Live Arcade service, published by Microsoft Game Studios. The game featured a protagonist named Tim who could rewind time, and its narrative unfolded through text passages revealing Tim's quest to rescue a princess from a monster. The game's six worlds each introduced unique time-manipulation mechanics: Time and Forgiveness allowed rewinding actions; Time and Mystery introduced green-glowing objects unaffected by time; Time and Pace linked time to horizontal movement; Time and Decision created a shadow of the player's rewound actions; Hesitance provided a magic ring that slowed time nearby; and the final world, labeled simply "1," had time flowing in reverse. The story's final level revealed that Tim himself was the monster from whom the princess was running. The game won the "Innovation in Game Design" award at the 2006 Independent Games Festival for its preliminary version, and the final version received additional accolades. Blow and the game's production were documented in the 2012 film, Indie Game: The Movie.

Reader's Guide

Braid is played by solving physical puzzles in a standard platform game environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and 'rewind' actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim's house; the player can return to any world previously visited to attempt to solve puzzles they missed. Each world has its own time-based game mechanic. Each stage contains puzzle pieces that must be collected to create jigsaw puzzles that tell the story, and to unlock the last stage. On completing the main game, a speedrun mode becomes available for select levels and the entire game. There are also eight stars hidden throughout the world of Braid that correspond to the stars in the constellation of Andromeda just outside the main character's house.

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