Blade Runner Codexery

Snatcher

Hideo Kojima's 1988 cyberpunk adventure, built in the image of Blade Runner.

Snatcher is a cyberpunk graphic adventure game developed and published by Konami, written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Kojima wanted the game to have a cinematic feel, so its setting and story are heavily influenced by science fiction films such as Blade Runner, Akira, The Terminator and Invasion of the Body Snatchers.

Quick Facts

Developer
Konami
Director
Naoki Matsui
Designer
Hideo Kojima
Artist
Yoshihiko Ota, Tomiharu Kinoshita
Composer
Masahiro Ikariko
Programmer
Toshiya Adachi
Platforms
  • PC-8801
  • MSX2
  • PC Engine
  • Sega CD
  • PlayStation
  • Sega Saturn
Genre
Graphic adventure

Facts from the source article.

Background

Set in 2047 on the artificial island metropolis of Neo Kobe City, the game follows Gillian Seed, an American expat and amnesiac who joins JUNKER, an anti-Snatcher agency, in search of his past; humanoid robots called "Snatchers" have been discovered killing humans and replacing them in society. There is no point-and-click interface: all actions go through a text menu with commands such as move, look and investigate, and a handful of action segments have the player shoot at enemies spread across a 3x3 grid. Heavily influenced by Blade Runner and other works of cinema, Kojima wanted to develop a game with a similar style and pitched it as a "cyberpunk adventure". Development took about two to three times longer than the average game, and the five acts Kojima originally planned were trimmed to two because of memory constraints, ending the story on a cliffhanger.

A 1990 MSX2 role-playing remake, SD Snatcher, was followed by a 1992 PC Engine Super CD-ROM² version that added a third act, for which artist Satoshi Yoshioka drew on Blade Runner, The Terminator and Alien to replicate Hollywood-style effects. Konami's English Sega CD version for Europe and North America in 1994 was a commercial failure but was well reviewed, and PlayStation and Sega Saturn versions followed in 1996. Snatcher has since been called one of the best adventure and cyberpunk games of all time and a foundation for the themes Kojima explored in Metal Gear; critics including Kotaku singled out its Blade Runner influence. The Sega CD release remains the only Western version, and the game's absence from modern platforms has surprised industry analysts.

More in Story & Timeline

Elsewhere in Blade Runner

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →