Beat Saber Codexery

Curveball

A pitch thrown with forward spin that dives or drops as it approaches the plate.

In baseball and softball, the curveball is a type of pitch thrown with a characteristic grip and hand movement that imparts forward spin to the ball, causing it to dive or drop as it approaches the plate. Varieties of curveball include the 12–6 curveball, power curveball, and the knuckle curve. Its close relatives are the slider and the slurve. The 'curve' of the ball varies from pitcher to pitcher.

Type
Gameplay Mechanic
Introduced
Update 1.20 (Late 2020)
Function
Alters block trajectory into a curve
Interaction
Sliced like standard blocks upon arrival
Requirement
Standard Beat Saber hardware

Lore & Background

These curved trajectories were not merely decorative; they served as a new challenge for the virtual duelists who sought perfection. By forcing players to anticipate a path that deviates from the norm, Curveballs broke the monotony of linear slicing. They became a staple in high-difficulty charts, symbolizing a more chaotic and dynamic evolution of the game's core combat loop.

In Their Own Story

The red saber hummed with anticipation as the beat dropped. A blue block emerged from the fog, but it didn't rush straight toward the player; it arced gracefully to the left, defying the usual geometric certainty. The player adjusted their stance, eyes tracking the invisible parabola. With a sharp swing, the blade met the note exactly where the curve ended, shattering it into blue sparks that danced in the artificial light.

Reader's Guide

The curveball is typically gripped in a manner similar to holding a cup or a glass. The pitcher positions the middle finger along and parallel to one of the ball's long seams, while the thumb is placed on the seam opposite, forming a 'C shape' when viewed from above, with the horseshoe-shaped seam facing inward toward the palm. The index finger is aligned alongside the middle finger, while the remaining two fingers are folded toward the palm, with the knuckle of the ring finger resting against the leather. Some pitchers may extend these two fingers away from the ball to prevent interference during the throwing motion. The grip and throwing mechanics of the curveball closely resemble those of the slider. The delivery of a curveball is entirely different from that of most other pitches. The pitcher at the top of the throwing arc will snap the arm and wrist in a downward motion. The ball first leaves contact with the thumb and tumbles over the index finger thus imparting the forward or 'top-spin' characteristic of a curveball. The result is the exact opposite pitch of the four-seam fastball's backspin, but with all four seams rotating in the direction of the flight path with forward-spin, with the axis of rotation perpendicular to the intended flight path, much like a reel mower or a bowling ball. The amount of break on the ball depends on how hard the pitcher can snap the throw off, or how much forward spin can be put on the ball. The harder the snap, the more the pitch will break. Curveballs primarily break downwards, but can also break toward the pitcher's off hand to varying degrees. Unlike the fastball, the apex of the ball's flight path arc does not necessarily need to occur at the pitcher's release point, and often peaks shortly afterwards. Curveballs are thrown with considerably less speed than fastballs, because of both the unnatural delivery of the ball and the general rule that pitches thrown with less speed will break more. A typical curveball in the major collegiate level and above will average between 65 and 80 mph, with the average MLB curve, as of the 2025 MLB Season, being approximately 80.5 mph. From a hitter's perspective, a curveball initially appears to travel toward a specific location—often high in the strike zone, above the batter's waist—before rapidly dropping as it approaches the plate. The most effective curveballs begin breaking at

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